Working its way up from the back of the class: #15,443 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 587 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #603 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····W·
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 08:01 UTC19d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of Шарик в жопе мячик points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 65.108.129.237:26847.
How dependable is Шарик в жопе мячик, and is it online at the moment?
At this moment, Шарик в жопе мячик is offline; the last time it was seen was 16 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 10 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Шарик в жопе мячик sit?
The server Шарик в жопе мячик is on Rust network protocol 2634 and build 167398 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Шарик в жопе мячик reset?
There are too few wipes on record for Шарик в жопе мячик to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 19 days 6 hours.
What happens on Шарик в жопе мячик when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Шарик в жопе мячик place in the wider field of Rust servers?
Over the last seven days, Шарик в жопе мячик has #15,443 for player hours, in the top 71% of all ranked servers. It comes #603 among servers in the quad group.
Is Шарик в жопе мячик a busy server?
It has been 16 days 16 hours since Шарик в жопе мячик was last seen, and it is offline right now.
Tags and filters
How should you read the tags on Шарик в жопе мячик?
gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): No team may go above 4; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Шарик в жопе мячик publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Шарик в жопе мячик?
These Rust Server Score lists count Шарик в жопе мячик among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Map and rules
What settings and rules apply on Шарик в жопе мячик?
Nothing in the name of Шарик в жопе мячик states a gather rate. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Шарик в жопе мячик runs which map?
Шарик в жопе мячик runs a game-generated procedural map at size 4,096, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Шарик в жопе мячик?
To connect, start Rust, press F1, and type client.connect 65.108.129.237:26847. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.google.com/?hl=ru.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts4,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts4
Group limitNo team may go above 4.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).