On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,351top 69% · #2567 in EU
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:54 UTC27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS based in?
In Europe, according to its own listing, sits ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 65.108.196.248:28018.
Is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS up, and how steady is its uptime?
Right now, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is online. According to its reported uptime, the last restart was about 11 minutes ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run?
The average over the last 48 hours was 239 server fps, and it never went below 208. Up to 2,406 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,010 MB. When fps is low and entities climb, that is lag to players.
What Rust version is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS on?
The server ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS wipe, and how often?
ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 27 days 2 hours.
What should you expect from wipe day on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
Recent wipes have peaked at 2 players on average. 39 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS place in the wider field of Rust servers?
In Europe, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is #2,567, and overall it is #15,351 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS look like?
ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is showing 0 players right now, with 100 slots in total. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
The game's browser takes its cue from the tags ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS set up, and what rules does it keep?
The name of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS gives no gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
The game generates the procedural map on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS at size 2,000 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
To connect, start Rust, press F1, and type client.connect 65.108.196.248:28018. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://enjoythedifference.net.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^p,^v,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).