On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 1
Rank#10,112top 45%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,112 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 16:50 UTC1d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ETD#RUST-Preview | TEST SERVER based in?
You'll find no region listed by ETD#RUST-Preview | TEST SERVER. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 65.108.196.248:28021.
How reliable is ETD#RUST-Preview | TEST SERVER, and is it up?
You can join now: ETD#RUST-Preview | TEST SERVER is online. The uptime it reports puts the last restart at about 19 hours ago. For the last 2 full days, it was up 24 of 48 hours, or 50% of the time. The first sighting by Rust Server Score was on 26 October 2026.
Does ETD#RUST-Preview | TEST SERVER perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 3,297 entities. Up to 1,183 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does ETD#RUST-Preview | TEST SERVER sit?
The server ETD#RUST-Preview | TEST SERVER is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does ETD#RUST-Preview | TEST SERVER wipe its map?
There are too few wipes on record for ETD#RUST-Preview | TEST SERVER to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 30 hours.
Player numbers
Where does ETD#RUST-Preview | TEST SERVER place in the wider field of Rust servers?
Over the last seven days, ETD#RUST-Preview | TEST SERVER has #10,112 for player hours, in the top 45% of all ranked servers.
How many players does ETD#RUST-Preview | TEST SERVER usually have?
Right now, 0 players are on ETD#RUST-Preview | TEST SERVER, which has 5 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags and filters
How should you read the tags on ETD#RUST-Preview | TEST SERVER?
The game's browser takes its cue from the tags ETD#RUST-Preview | TEST SERVER has set: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show ETD#RUST-Preview | TEST SERVER?
These Rust Server Score lists count ETD#RUST-Preview | TEST SERVER among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on ETD#RUST-Preview | TEST SERVER?
Nothing in the name of ETD#RUST-Preview | TEST SERVER states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
ETD#RUST-Preview | TEST SERVER runs which map?
ETD#RUST-Preview | TEST SERVER runs a game-generated procedural map at size 1,000, seed 20261026. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How do you get onto ETD#RUST-Preview | TEST SERVER?
To connect, start Rust, press F1, and type client.connect 65.108.196.248:28021. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://store.enjoythedifference.net/etd-rust.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp5
Max players5 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).