On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#9,557top 43%
Last wipe27d agoweekly schedule
Next wipe8hThu 29 Oct, 19:14 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,557 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 2,436 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 19:14 UTC, in 8h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
8hThu 29 Oct, 19:14 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
14d 8hThu 12 Nov, 19:14 UTC
21d 8hThu 19 Nov, 19:14 UTC
28d 8hThu 26 Nov, 19:14 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
42d 8hThu 10 Dec, 19:14 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:14 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [Eu/Fin] Hakkapeliitta points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 65.108.199.109:28025 is the address to use.
Is [Eu/Fin] Hakkapeliitta up, and how steady is its uptime?
You can join now: [Eu/Fin] Hakkapeliitta is online. According to its reported uptime, the last restart was about 6 days 13 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [Eu/Fin] Hakkapeliitta run?
It never fell below 30 server fps in the last 48 hours, averaging 30. At its peak, it held 30,311 entities, including buildings, deployables and all else in the world. Up to 2,180 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [Eu/Fin] Hakkapeliitta on?
Rust network protocol 2635 and build 168909 on Windows is what [Eu/Fin] Hakkapeliitta runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [Eu/Fin] Hakkapeliitta wipe its map?
Its tag sets the prediction, as the record holds too few of [Eu/Fin] Hakkapeliitta's wipes to confirm its schedule. Thursday 29 October at 19:14 UTC is the date set for its next wipe. The world it runs now was created 27 days 15 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on [Eu/Fin] Hakkapeliitta?
The average peak on its recent wipes was 1 players. Peak numbers came 1 hours into the latest wipe.
Player numbers
Where does [Eu/Fin] Hakkapeliitta sit among Rust servers?
In the top 43% of all ranked servers, [Eu/Fin] Hakkapeliitta sits at #9,557 for player hours over the last seven days.
What does the population on [Eu/Fin] Hakkapeliitta look like?
[Eu/Fin] Hakkapeliitta is showing 0 players right now, with 150 slots in total. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 19:00 UTC, with 1 players.
Tags and filters
How should you read the tags on [Eu/Fin] Hakkapeliitta?
You'll see [Eu/Fin] Hakkapeliitta tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [Eu/Fin] Hakkapeliitta appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [Eu/Fin] Hakkapeliitta: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
Which rules does [Eu/Fin] Hakkapeliitta enforce, and what are its settings?
You will find no gather rate in the name of [Eu/Fin] Hakkapeliitta. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [Eu/Fin] Hakkapeliitta?
The game generates the procedural map on [Eu/Fin] Hakkapeliitta at size 2,500 with seed 77760. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto [Eu/Fin] Hakkapeliitta?
To connect, start Rust, press F1, and type client.connect 65.108.199.109:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/xt6JHvk4h9.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max players150 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).