On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#14,554top 65% · #1453 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 12hFri 30 Oct, 22:45 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,554 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 5,118 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Friday 30 October, 22:45 UTC, in 1d 12h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag places Rusty Spoon [DEV] in North America, and the region code is us1. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 65.109.111.251:28015.
How reliable is Rusty Spoon [DEV], and is it up?
The server is up: Rusty Spoon [DEV] is online now. About 3 days 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 16 October 2026.
Does Rusty Spoon [DEV] perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 137,269 entities, including buildings, deployables and all else in the world. Up to 3,702 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Rusty Spoon [DEV] running?
The server Rusty Spoon [DEV] is on Rust network protocol 2635 and build 169102 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Rusty Spoon [DEV] wipe, and how often?
biweekly: 14 days after its last wipe gives the basis for estimating Rusty Spoon [DEV]'s next wipe. It is due to wipe next on Friday 30 October at 22:45 UTC. 12 days 11 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
Population
Where does Rusty Spoon [DEV] place in the wider field of Rust servers?
In North America, Rusty Spoon [DEV] is #1,453, and overall it is #14,554 on player hours over the last seven days, in the top 65% of all ranked servers.
How many players does Rusty Spoon [DEV] usually have?
With 150 slots available, Rusty Spoon [DEV] currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on Rusty Spoon [DEV]?
The game's browser takes its cue from the tags Rusty Spoon [DEV] has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169102 (Build): Build number: 169102; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): us1 is the region code this server uses; ^b (Biweekly): A wipe happens once a fortnight; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser lists it under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rusty Spoon [DEV] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rusty Spoon [DEV] among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
How is Rusty Spoon [DEV] set up, and what rules does it keep?
You will find no gather rate in the name of Rusty Spoon [DEV]. With no change from the game default, groups take up to 8 players. You get roleplay here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rusty Spoon [DEV]?
A procedural map of size 4,500 and seed 1337, generated by the game, is what Rusty Spoon [DEV] runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
How do you get onto Rusty Spoon [DEV]?
To connect, start Rust, press F1, and type client.connect 65.109.111.251:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustyspoon.gg.
Server tags
what each one means
Published asmp150,ptrak,$rus1,v2635,^z,^y,^b,^r,NA,^p,gmrust,cs169102,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169102
BuildBuild number: 169102.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus1
Region codeus1 is the region code this server uses.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).