Working its way up from the back of the class: #14,508 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 134 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 02:43 UTC31d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from Rusty Spoon [STAGING], whose region code is eu2. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 65.109.111.251:30015.
How dependable is Rusty Spoon [STAGING], and is it online at the moment?
At this moment, Rusty Spoon [STAGING] is offline; the last time it was seen was 6 days 4 hours ago. It was up 1% of the time over the last 7 full days, 2 of 168 hours. The first sighting by Rust Server Score was on 28 September 2026.
Which Rust version is Rusty Spoon [STAGING] running?
You will find Rusty Spoon [STAGING] on Rust network protocol 2635 and build 169052, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rusty Spoon [STAGING] wipe, and how often?
Rusty Spoon [STAGING] has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 31 days 23 hours have passed since this world was made.
What should you expect from wipe day on Rusty Spoon [STAGING]?
The average peak on its recent wipes was 1 players. Peak numbers came 1 hours into the latest wipe.
Population
Where does Rusty Spoon [STAGING] place in the wider field of Rust servers?
In the top 65% of all ranked servers, Rusty Spoon [STAGING] sits at #14,508 for player hours over the last seven days.
How many players does Rusty Spoon [STAGING] usually have?
Rusty Spoon [STAGING] is offline at the moment; the last time it was seen was 6 days 4 hours ago. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What do Rusty Spoon [STAGING]'s tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs169052 (Build): Build number: 169052; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $reu2 (Region code): It is filed under the region code eu2; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Rusty Spoon [STAGING] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rusty Spoon [STAGING] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rusty Spoon [STAGING] among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on Rusty Spoon [STAGING]?
The name of Rusty Spoon [STAGING] gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rusty Spoon [STAGING] uses?
A procedural map of size 4,096 and seed 1337, generated by the game, is what Rusty Spoon [STAGING] runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: discord.gg/rustyspoon.
Connecting
How should you connect to Rusty Spoon [STAGING]?
Enter client.connect 65.109.111.251:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustyspoon.craftingstore.net/.
Server tags
what each one means
Published asmp0,ptrak,$reu2,v2635,gmrust,cs169052,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs169052
BuildBuild number: 169052.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$reu2
Region codeIt is filed under the region code eu2.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).