On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 3
Rank#7,404top 33%
No wipesresets12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,404 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 2,066 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WWW·W·W
WW·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 13:40 UTC53m ago
–
–
–
0
Thu 29 Oct, 11:44 UTC2h ago
–
–
–
0
Thu 29 Oct, 11:23 UTC3h ago
–
–
–
0
Thu 29 Oct, 10:17 UTC4h ago
–
–
–
0
Tue 27 Oct, 12:00 UTC2d ago
–
–
–
0
Tue 27 Oct, 10:39 UTC2d ago
–
–
–
0
Tue 27 Oct, 10:17 UTC2d ago
–
–
–
0
Mon 26 Oct, 11:46 UTC3d ago
–
–
–
0
Mon 26 Oct, 11:09 UTC3d ago
–
–
–
0
Sun 25 Oct, 20:55 UTC3d ago
–
–
–
1
Sun 25 Oct, 18:41 UTC3d ago
–
–
–
0
Fri 23 Oct, 11:21 UTC6d ago
–
–
–
0
Wed 21 Oct, 11:43 UTC8d ago
–
–
–
0
Wed 21 Oct, 10:41 UTC8d ago
–
–
–
0
Tue 20 Oct, 23:49 UTC8d ago
–
–
–
0
Tue 20 Oct, 10:35 UTC9d ago
–
–
–
0
Mon 19 Oct, 11:06 UTC10d ago
–
–
–
0
Sun 18 Oct, 20:28 UTC10d ago
–
–
–
0
Sun 18 Oct, 16:11 UTC10d ago
–
–
–
0
Sun 18 Oct, 15:49 UTC10d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Test Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 65.109.111.251:30115.
Is Test Server up, and how steady is its uptime?
Right now, Test Server is online. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 155 of 168 hours, or 92% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Test Server perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 21,814 entities. Up to 1,765 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Test Server running?
Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Test Server reset?
A fresh world arrives every few hours on Test Server, so there is no wipe schedule to keep and no reset counts as a wipe.
Player count
Where does Test Server sit among Rust servers?
In the top 33% of all ranked servers, Test Server sits at #7,404 for player hours over the last seven days.
Is Test Server a busy server?
Right now, 0 players are on Test Server, which has 20 slots. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 0 players.
Lists and filters
What do Test Server's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Test Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Test Server?
These Rust Server Score lists count Test Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is Test Server set up, and what rules does it keep?
Nothing in the name of Test Server states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Test Server uses?
Test Server runs a game-generated procedural map at size 4,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How do you get onto Test Server?
Enter client.connect 65.109.111.251:30115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).