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Every Rust server graded on real, live numbers. 61,093 players on the roll · 11,722 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 65.109.20.244:40100
Name of server

4Netplayers Rust Server

RegisterPresentOnline
Region–
Address65.109.20.244:40100
Last checked12m ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 5 subjects

On the class lists: F (34), with population over 48 hours and no performance mark.

Players now 0/ 16 0% full
7-day average0peak 2
Rank#9,678top 44%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 16 on average. Plenty of space to grow.
Standingrank on player hours 56/ 100 Working its way up from the back of the class: #9,678 on player hours.
Uptimehours on the list, last 48 81/ 100 Missed a few lessons: on the list 39 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in uptime (B+); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5218:0002:0009:0017:0001:0009:00

Hourly average and peak, UTC.

Server performance

01020304018:0002:0009:0017:0001:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC23d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
159 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
189 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

Quick answers

from the figures on this page

Server facts

In what location does 4Netplayers Rust Server sit?

4Netplayers Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 65.109.20.244:40100 is the address to use.

Is 4Netplayers Rust Server up, and how steady is its uptime?

You can join now: 4Netplayers Rust Server is online. About 28 hours ago, it restarted, based on the uptime it reports. It was up 17% of the time over the last 7 full days, 29 of 168 hours. It was first seen by Rust Server Score on 19 September 2026.

How well does 4Netplayers Rust Server run?

The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 92,422 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,763 MB. Players feel lag when fps drops and entities pile up.

Which Rust version is 4Netplayers Rust Server running?

You will find 4Netplayers Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

On what schedule does 4Netplayers Rust Server reset?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 23 days 7 hours.

What happens on 4Netplayers Rust Server when wipe day arrives?

Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.

Player count

Where does 4Netplayers Rust Server sit among Rust servers?

Over the last seven days, 4Netplayers Rust Server has #9,678 for player hours, in the top 44% of all ranked servers.

What does the population on 4Netplayers Rust Server look like?

With 16 slots available, 4Netplayers Rust Server currently has 0 players. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.

Tags

What is meant by the tags on 4Netplayers Rust Server?

gmvanilla (Game mode): Survival, vanilla style; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does 4Netplayers Rust Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include 4Netplayers Rust Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

How is 4Netplayers Rust Server set up, and what rules does it keep?

The name of 4Netplayers Rust Server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map 4Netplayers Rust Server uses?

The game generates the procedural map on 4Netplayers Rust Server at size 3,950 with seed 796949041. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

How should you connect to 4Netplayers Rust Server?

Enter client.connect 65.109.20.244:40100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp16
Max players 16 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.