On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average0peak 2
Rank#9,678top 44%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 16 on average. Plenty of space to grow.
Standingrank on player hours
56/ 100
C−
Working its way up from the back of the class: #9,678 on player hours.
Uptimehours on the list, last 48
81/ 100
B+
Missed a few lessons: on the list 39 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (B+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap8.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Tue 6 OctMon 28 SepSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 03:29 UTC23d ago
0
–
running
0
Mon 28 Sep, 13:50 UTC30d ago
2
halved by day 3
7.6 days
0
Sat 19 Sep, 18:29 UTC39d ago
1
halved by day 1
8.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4Netplayers Rust Server sit?
4Netplayers Rust Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 65.109.20.244:40100 is the address to use.
Is 4Netplayers Rust Server up, and how steady is its uptime?
You can join now: 4Netplayers Rust Server is online. About 28 hours ago, it restarted, based on the uptime it reports. It was up 17% of the time over the last 7 full days, 29 of 168 hours. It was first seen by Rust Server Score on 19 September 2026.
How well does 4Netplayers Rust Server run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 92,422 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,763 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is 4Netplayers Rust Server running?
You will find 4Netplayers Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does 4Netplayers Rust Server reset?
No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 23 days 7 hours.
What happens on 4Netplayers Rust Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
Where does 4Netplayers Rust Server sit among Rust servers?
Over the last seven days, 4Netplayers Rust Server has #9,678 for player hours, in the top 44% of all ranked servers.
What does the population on 4Netplayers Rust Server look like?
With 16 slots available, 4Netplayers Rust Server currently has 0 players. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 19:00 UTC, with an average of 2 players.
Tags
What is meant by the tags on 4Netplayers Rust Server?
gmvanilla (Game mode): Survival, vanilla style; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 4Netplayers Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 4Netplayers Rust Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is 4Netplayers Rust Server set up, and what rules does it keep?
The name of 4Netplayers Rust Server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 4Netplayers Rust Server uses?
The game generates the procedural map on 4Netplayers Rust Server at size 3,950 with seed 796949041. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to 4Netplayers Rust Server?
Enter client.connect 65.109.20.244:40100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp16
Max players16 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (B+); wipes are the one to work on (F).