Working its way up from the back of the class: #16,589 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 7,013 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap2.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Mon 21 SepSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 21 Sep, 03:58 UTC37d ago
1
–
running
0
Sat 19 Sep, 01:23 UTC39d ago
2
halved by day 1
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons sit?
No region is published for #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 65.7.2.45:20840.
How dependable is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons, and is it online at the moment?
You cannot join now: #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons is offline, last seen 32 days 14 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 18 September 2026.
What Rust version is #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons on?
Rust network protocol 2633 and build 165217 on Windows is what #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons reset?
There are too few wipes on record for #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 37 days 15 hours.
What happens on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 3 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
Where does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons sit among Rust servers?
Over the last seven days, #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons has #16,589 for player hours, in the top 71% of all ranked servers.
What does the population on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons look like?
#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons is offline at the moment; the last time it was seen was 32 days 14 hours ago.
Lists and filters
What is meant by the tags on #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?
These Rust Server Score lists count #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons among them: 10x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Server rules
Which rules does #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons enforce, and what are its settings?
#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons sets gather at 10x, as its name suggests. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs which map?
#1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons runs a game-generated procedural map at size 4,000, seed 1234. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to #1 Modded CDN RUST SERVER PVE-10X, MODDED, SKILL TREE and Tons?
To connect, start Rust, press F1, and type client.connect 65.7.2.45:20840. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).