On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,290top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,290 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
74/ 100
B−
Slows down under load at times: 44 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 165 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap4.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Fri 9 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 23:28 UTC19d ago
1
–
running
1
Mon 5 Oct, 04:58 UTC24d ago
1
✓ held half
4.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Aether World | Almost Vanilla | No Group Limit based in?
No region is published for Aether World | Almost Vanilla | No Group Limit. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.163.118.215:7027.
How reliable is Aether World | Almost Vanilla | No Group Limit, and is it up?
The server is up: Aether World | Almost Vanilla | No Group Limit is online now. According to its reported uptime, the last restart was about 28 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 3 October 2026.
Does Aether World | Almost Vanilla | No Group Limit perform well?
It never fell below 16 server fps in the last 48 hours, averaging 44. Up to 91,601 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,464 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Aether World | Almost Vanilla | No Group Limit on?
Rust network protocol 2635 and build 168909 on Linux is what Aether World | Almost Vanilla | No Group Limit runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Aether World | Almost Vanilla | No Group Limit wipe its map?
Aether World | Almost Vanilla | No Group Limit has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 19 days 23 hours have passed since this world was made.
What should you expect from wipe day on Aether World | Almost Vanilla | No Group Limit?
The average peak on its recent wipes was 1 players. Peak numbers came 1 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
Where does Aether World | Almost Vanilla | No Group Limit sit among Rust servers?
In the top 69% of all ranked servers, Aether World | Almost Vanilla | No Group Limit sits at #15,290 for player hours over the last seven days.
How many players does Aether World | Almost Vanilla | No Group Limit usually have?
Right now, 0 players are on Aether World | Almost Vanilla | No Group Limit, which has 50 slots. A seven-day average of 0 players applies here.
Tags
What do Aether World | Almost Vanilla | No Group Limit's tags stand for?
You'll see Aether World | Almost Vanilla | No Group Limit tagged with gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Aether World | Almost Vanilla | No Group Limit appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Aether World | Almost Vanilla | No Group Limit among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Aether World | Almost Vanilla | No Group Limit?
You will find no gather rate in the name of Aether World | Almost Vanilla | No Group Limit. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Aether World | Almost Vanilla | No Group Limit?
A procedural map of size 3,750 and seed 587418998, generated by the game, is what Aether World | Almost Vanilla | No Group Limit runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Aether World | Almost Vanilla | No Group Limit?
Enter client.connect 66.163.118.215:7027 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://aether-world.tebex.store.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in wipe hold (A+); population is the one to work on (F).