On the class lists: F (29), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,344top 69%
Last wipe768d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
35/ 100
F
Attendance needs work: on the list only 17 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 219 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustic Ruins [Temp] Test Serve?
No region is published for Rustic Ruins [Temp] Test Serve. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.165.249.10:28215 is the address to use.
How dependable is Rustic Ruins [Temp] Test Serve, and is it online at the moment?
You cannot join now: Rustic Ruins [Temp] Test Serve is offline, last seen 31 hours ago. The uptime it reports puts the last restart at about 13 days 19 hours ago. It was up 153 of 168 hours over the last 7 full days, which is 91% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Rustic Ruins [Temp] Test Serve perform well?
It averaged 29 server fps over the last 48 hours, with a low of 27. Up to 206,035 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 10,832 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rustic Ruins [Temp] Test Serve sit?
Rust network protocol 2515 and build 90920 on Windows is what Rustic Ruins [Temp] Test Serve runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Rustic Ruins [Temp] Test Serve wipe, and how often?
The record holds too few of Rustic Ruins [Temp] Test Serve's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 768 days 19 hours.
Player numbers
What position does Rustic Ruins [Temp] Test Serve hold in the rankings?
Over the last seven days, Rustic Ruins [Temp] Test Serve has #15,344 for player hours, in the top 69% of all ranked servers.
What does the population on Rustic Ruins [Temp] Test Serve look like?
It has been 31 hours since Rustic Ruins [Temp] Test Serve was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
How should you read the tags on Rustic Ruins [Temp] Test Serve?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; v2515 (Protocol): To get in, your game needs to be on the same version: the protocol is 2515; cs90920 (Build): Build number: 90920; ptrak (Networking): This is RakNet: the network layer Rust normally uses; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; hc1579f8a (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags Rustic Ruins [Temp] Test Serve publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rustic Ruins [Temp] Test Serve?
These Rust Server Score lists count Rustic Ruins [Temp] Test Serve among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded.
Rules and settings
Which rules does Rustic Ruins [Temp] Test Serve enforce, and what are its settings?
You will find no gather rate in the name of Rustic Ruins [Temp] Test Serve. It publishes no limit on group size. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. You are covered by VAC, Valve's anti-cheat.
Rustic Ruins [Temp] Test Serve runs which map?
The game generates the procedural map on Rustic Ruins [Temp] Test Serve at size 4,000 with seed 235214983. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Rustic Ruins [Temp] Test Serve?
Enter client.connect 66.165.249.10:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustic-ruins.tebex.io.
Server tags
what each one means
Published asmp100,ptrak,v2515,hc1579f8a,stok,gmvanilla,cs90920,oxide,modded
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
v2515
ProtocolTo get in, your game needs to be on the same version: the protocol is 2515.
cs90920
BuildBuild number: 90920.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
hc1579f8a
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).