On the class lists: F (23), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,269top 69%
Last wipe300d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
12/ 100
F
Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 74 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 90 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is 12/4- RNC - Rust'n Chill - Merry Christmas Fam based in?
The region code for 12/4- RNC - Rust'n Chill - Merry Christmas Fam is us1, but no region is published. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.165.249.10:28254.
How reliable is 12/4- RNC - Rust'n Chill - Merry Christmas Fam, and is it up?
You cannot join now: 12/4- RNC - Rust'n Chill - Merry Christmas Fam is offline, last seen 41 hours ago. According to its reported uptime, the last restart was about 6 days 16 hours ago. It was up 130 of 168 hours over the last 7 full days, which is 77% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is 12/4- RNC - Rust'n Chill - Merry Christmas Fam smooth to play on?
It never fell below 54 server fps in the last 48 hours, averaging 74. At its peak, it held 220,846 entities, including buildings, deployables and all else in the world. Up to 4,721 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does 12/4- RNC - Rust'n Chill - Merry Christmas Fam sit?
Rust network protocol 2617 and build 140244 on Windows is what 12/4- RNC - Rust'n Chill - Merry Christmas Fam runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does 12/4- RNC - Rust'n Chill - Merry Christmas Fam wipe, and how often?
There are too few wipes on record for 12/4- RNC - Rust'n Chill - Merry Christmas Fam to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 300 days 12 hours.
Player count
Where does 12/4- RNC - Rust'n Chill - Merry Christmas Fam sit among Rust servers?
In the top 69% of all ranked servers, 12/4- RNC - Rust'n Chill - Merry Christmas Fam sits at #15,269 for player hours over the last seven days.
How many players does 12/4- RNC - Rust'n Chill - Merry Christmas Fam usually have?
It has been 41 hours since 12/4- RNC - Rust'n Chill - Merry Christmas Fam was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
The game's browser takes its cue from the tags 12/4- RNC - Rust'n Chill - Merry Christmas Fam has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2617 (Protocol): To get in, your game needs to be on the same version: the protocol is 2617; cs140244 (Build): The game build is 140244; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): us1 is the region code this server uses; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 12/4- RNC - Rust'n Chill - Merry Christmas Fam appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 12/4- RNC - Rust'n Chill - Merry Christmas Fam: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does 12/4- RNC - Rust'n Chill - Merry Christmas Fam enforce, and what are its settings?
You will find no gather rate in the name of 12/4- RNC - Rust'n Chill - Merry Christmas Fam. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
12/4- RNC - Rust'n Chill - Merry Christmas Fam runs a game-generated procedural map at size 6,000, seed 416174265. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join 12/4- RNC - Rust'n Chill - Merry Christmas Fam?
To connect, start Rust, press F1, and type client.connect 66.165.249.10:28254. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$rus1,v2617,gmrust,cs140244,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2617
ProtocolTo get in, your game needs to be on the same version: the protocol is 2617.
cs140244
BuildThe game build is 140244.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus1
Region codeus1 is the region code this server uses.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).