On the class lists: C (63), with population over 48 hours and no performance mark.
Players now0/ 690% full
7-day average2peak 7
Rank#2,347top 11%
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 2 of 69 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,347 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 644 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
8d 18hThu 5 Nov, 19:00 UTCFW
36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:40 UTCFW26d ago
9
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay?
No region is published for Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 66.187.76.16:28015.
Is Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay up, and how steady is its uptime?
You can join now: Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay is online. According to its reported uptime, the last restart was about 13 hours ago. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay perform well?
The average over the last 48 hours was 30 server fps, and it never went below 25. Buildings, deployables and everything else in the world added up to as many as 127,013 entities. Up to 5,376 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay sit?
Rust network protocol 2635 and build 168909 on Linux is what Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay reset?
Once a month, Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 6 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay when wipe day arrives?
The average peak on its recent wipes was 9 players. 29 hours after the latest wipe began, the crowd hit its peak.
Population
What position does Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay hold in the rankings?
Over the last seven days, Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay has #2,347 for player hours, in the top 11% of all ranked servers.
Is Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay a busy server?
With 69 slots available, Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay currently has 0 players. The seven-day average is 2 players, with a peak of 7. The busiest time in the last 48 hours was 19:00 UTC, with an average of 4 players.
Tags
What is meant by the tags on Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay?
gmrust (Game mode): Survival in the standard Rust style; mp69 (Max players): 69 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^d (Combat training): Practise aim and PvP, loot provided; ^k (Build server): Use it to plan and practise base builds; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay?
No other server we track uses the ilagged.com hostname that Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay publishes.
Which lists and filters on Rust Server Score show Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay?
These Rust Server Score lists count Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay among them: Rust servers for beginners, graded, 10x Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Rules and settings
How is Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay set up, and what rules does it keep?
Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay sets gather at 10x, as its name suggests. The default of 8 players applies as the group cap. You get combat training here, loot is handed out for aim and PvP practice. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay uses?
A procedural map of size 4,500 and seed 1340523506, generated by the game, is what Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay?
Enter client.connect 66.187.76.16:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rusty-noobs-store.tebex.io.
Server tags
what each one means
Published asmp69,ptrak,$r?,v2635,^m,^d,^k,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp69
Max players69 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^d
Combat trainingPractise aim and PvP, loot provided.
^k
Build serverUse it to plan and practise base builds.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).