Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 360 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is The Working Class Rust Server - PvPve - No Offline Raid - Cust based in?
The Working Class Rust Server - PvPve - No Offline Raid - Cust leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.227.164.173:28015.
How reliable is The Working Class Rust Server - PvPve - No Offline Raid - Cust, and is it up?
The server is down: The Working Class Rust Server - PvPve - No Offline Raid - Cust is offline now, with the last sighting 40 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is The Working Class Rust Server - PvPve - No Offline Raid - Cust on?
You will find The Working Class Rust Server - PvPve - No Offline Raid - Cust on Rust network protocol 2632 and build 160450, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does The Working Class Rust Server - PvPve - No Offline Raid - Cust wipe, and how often?
The Working Class Rust Server - PvPve - No Offline Raid - Cust has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 83 days 18 hours have passed since this world was made.
Player numbers
Where does The Working Class Rust Server - PvPve - No Offline Raid - Cust sit among Rust servers?
Over the last seven days, The Working Class Rust Server - PvPve - No Offline Raid - Cust has #15,490 for player hours, in the top 70% of all ranked servers.
Is The Working Class Rust Server - PvPve - No Offline Raid - Cust a busy server?
The Working Class Rust Server - PvPve - No Offline Raid - Cust is offline at the moment; the last time it was seen was 40 days 13 hours ago.
Tags
What is meant by the tags on The Working Class Rust Server - PvPve - No Offline Raid - Cust?
You'll see The Working Class Rust Server - PvPve - No Offline Raid - Cust tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs160450 (Build): The game build is 160450; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does The Working Class Rust Server - PvPve - No Offline Raid - Cust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include The Working Class Rust Server - PvPve - No Offline Raid - Cust: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does The Working Class Rust Server - PvPve - No Offline Raid - Cust enforce, and what are its settings?
You will find no gather rate in the name of The Working Class Rust Server - PvPve - No Offline Raid - Cust. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map The Working Class Rust Server - PvPve - No Offline Raid - Cust uses?
A procedural map of size 4,000 and seed 928377582, generated by the game, is what The Working Class Rust Server - PvPve - No Offline Raid - Cust runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to The Working Class Rust Server - PvPve - No Offline Raid - Cust?
To connect, start Rust, press F1, and type client.connect 66.227.164.173:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://solidcontrol.us.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs160450
BuildThe game build is 160450.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).