On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#13,677top 61%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,677 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,050 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in standing (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Server_210_DevBlog. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.234.150.186:28015.
How dependable is Server_210_DevBlog, and is it online at the moment?
At this moment, Server_210_DevBlog is offline; the last time it was seen was 6 days 5 hours ago. For the last 6 full days, it was up 3 of 144 hours, or 2% of the time. It was first seen by Rust Server Score on 22 October 2026.
On what Rust version does Server_210_DevBlog sit?
You will find Server_210_DevBlog on Rust network protocol 2201, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Server_210_DevBlog wipe, and how often?
Server_210_DevBlog has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 7 days 9 hours have passed since this world was made.
Player numbers
Where does Server_210_DevBlog place in the wider field of Rust servers?
Over the last seven days, Server_210_DevBlog has #13,677 for player hours, in the top 61% of all ranked servers.
What does the population on Server_210_DevBlog look like?
The last sighting of Server_210_DevBlog was 6 days 5 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.
Tags
How should you read the tags on Server_210_DevBlog?
You'll see Server_210_DevBlog tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; v2201 (Protocol): Join only if your game runs protocol 2201; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; hd910d3d2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Server_210_DevBlog appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Server_210_DevBlog among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Server_210_DevBlog?
The name of Server_210_DevBlog gives no gather rate. It publishes no limit on group size. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map Server_210_DevBlog uses?
Server_210_DevBlog runs a procedural map, which the game generates.
Getting in
How do you get onto Server_210_DevBlog?
To connect, start Rust, press F1, and type client.connect 66.234.150.186:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
v2201
ProtocolJoin only if your game runs protocol 2201.
Mods and access
oxide
OxideOxide (uMod) provides the plugin framework here.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
hd910d3d2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); population is the one to work on (F).