On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#14,206top 64% · #1434 in NA
Last wipe13h agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,206 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
8/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 436 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
W······
···F···
···W···
···WW··
···W···
···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
usual gap6.3 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
13d 10hThu 12 Nov, 00:17 UTC
27d 10hThu 26 Nov, 00:17 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
41d 10hThu 10 Dec, 00:17 UTC
The first 48 hours of its last wipes
Thu 22 OctFri 16 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 00:17 UTC13h ago
–
–
running
0
Thu 22 Oct, 00:18 UTC7d ago
1
halved by day 1
7 days
0
Fri 16 Oct, 18:14 UTC12d ago
0
–
5.3 days
0
Thu 15 Oct, 00:22 UTC14d ago
1
–
1.7 days
0
Thu 8 Oct, 00:20 UTC21d ago
0
–
7 days
0
Thu 1 Oct, 18:15 UTCFW27d ago
2
✓ held half
6.3 days
1
Mon 21 Sep, 21:04 UTC37d ago
2
✓ held half
9.9 days
1
Sun 20 Sep, 12:29 UTC39d ago
2
–
1.4 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does After Hours Rust : Extraction sit?
You'll see After Hours Rust : Extraction listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.96.49:28010.
How dependable is After Hours Rust : Extraction, and is it online at the moment?
The server is up: After Hours Rust : Extraction is online now. According to its reported uptime, the last restart was about 11 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is After Hours Rust : Extraction smooth to play on?
It averaged 5 server fps over the last 48 hours, with a low of 5. Up to 72,037 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,992 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does After Hours Rust : Extraction sit?
Rust network protocol 2635 and build 168909 on Linux is what After Hours Rust : Extraction runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does After Hours Rust : Extraction wipe, and how often?
The prediction follows its tag, because too few of After Hours Rust : Extraction's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 13 hours. A fortnightly wipe schedule appears in its tags.
What happens on After Hours Rust : Extraction when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 23 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
Where does After Hours Rust : Extraction sit among Rust servers?
Over the last seven days, After Hours Rust : Extraction has #14,206 for player hours, in the top 64% of all ranked servers and #1,434 in North America.
How many players does After Hours Rust : Extraction usually have?
Right now, 0 players are on After Hours Rust : Extraction, which has 50 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 0 players.
Tags and filters
How should you read the tags on After Hours Rust : Extraction?
You'll see After Hours Rust : Extraction tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature After Hours Rust : Extraction?
Rust Server Score lists that include After Hours Rust : Extraction: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules and settings
Which rules does After Hours Rust : Extraction enforce, and what are its settings?
Nothing in the name of After Hours Rust : Extraction states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
After Hours Rust : Extraction runs which map?
The game generates the procedural map on After Hours Rust : Extraction at size 3,500 with seed 69. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto After Hours Rust : Extraction?
To connect, start Rust, press F1, and type client.connect 66.51.96.49:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/afterhoursrust.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).