On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#9,589top 43% · #1257 in NA
Last wipe6d agoweekly schedule
Next wipe12hWed 28 Oct, 16:33 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,589 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
8/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
77/ 100
B
Climbing fast: up 5,248 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 28 October, 16:33 UTC, in 12h.
Its weekly schedule tag · low confidence
usual gap5.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
12hWed 28 Oct, 16:33 UTC
7d 12hWed 4 Nov, 16:33 UTC
8d 14hThu 5 Nov, 19:00 UTCFW
14d 12hWed 11 Nov, 16:33 UTC
21d 12hWed 18 Nov, 16:33 UTC
28d 12hWed 25 Nov, 16:33 UTC
35d 12hWed 2 Dec, 16:33 UTC
36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Wed 21 OctThu 8 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 16:33 UTC6d ago
0
–
running
0
Thu 8 Oct, 17:31 UTC19d ago
2
halved by day 3
13 days
0
Sun 4 Oct, 19:26 UTC23d ago
1
halved by day 2
3.9 days
0
Sat 3 Oct, 00:06 UTC25d ago
2
–
1.8 days
0
Thu 1 Oct, 18:08 UTCFW26d ago
1
–
1.2 days
0
Thu 24 Sep, 19:11 UTC33d ago
1
halved by day 1
7 days
0
Fri 18 Sep, 11:24 UTC39d ago
2
halved by day 2
6.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RUST-A-MANIA - PVE - ASMR CHILL!?
The NA tag on RUST-A-MANIA - PVE - ASMR CHILL! puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.96.49:28055.
How reliable is RUST-A-MANIA - PVE - ASMR CHILL!, and is it up?
You can join now: RUST-A-MANIA - PVE - ASMR CHILL! is online. According to its reported uptime, the last restart was about 4 days 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does RUST-A-MANIA - PVE - ASMR CHILL! run?
The average over the last 48 hours was 5 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 57,851 entities. At its highest, it used 2,878 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does RUST-A-MANIA - PVE - ASMR CHILL! sit?
You will find RUST-A-MANIA - PVE - ASMR CHILL! on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does RUST-A-MANIA - PVE - ASMR CHILL! reset?
The prediction follows its tag, because too few of RUST-A-MANIA - PVE - ASMR CHILL!'s wipes are on record to confirm the schedule. Expect the next wipe on Wednesday 28 October at 16:33 UTC. 6 days 11 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on RUST-A-MANIA - PVE - ASMR CHILL! when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does RUST-A-MANIA - PVE - ASMR CHILL! sit among Rust servers?
Over the last seven days, RUST-A-MANIA - PVE - ASMR CHILL! has #9,589 for player hours, in the top 43% of all ranked servers and #1,257 in North America.
Is RUST-A-MANIA - PVE - ASMR CHILL! a busy server?
With 50 slots available, RUST-A-MANIA - PVE - ASMR CHILL! currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
What do RUST-A-MANIA - PVE - ASMR CHILL!'s tags stand for?
You'll see RUST-A-MANIA - PVE - ASMR CHILL! tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature RUST-A-MANIA - PVE - ASMR CHILL!?
These Rust Server Score lists count RUST-A-MANIA - PVE - ASMR CHILL! among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
Which rules does RUST-A-MANIA - PVE - ASMR CHILL! enforce, and what are its settings?
The name of RUST-A-MANIA - PVE - ASMR CHILL! gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
RUST-A-MANIA - PVE - ASMR CHILL! runs which map?
RUST-A-MANIA - PVE - ASMR CHILL! runs a game-generated procedural map at size 3,300, seed 940169. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join RUST-A-MANIA - PVE - ASMR CHILL!?
To connect, start Rust, press F1, and type client.connect 66.51.96.49:28055. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).