On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#6,460top 29% · #1028 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 14hFri 30 Oct, 00:46 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
71/ 100
B−
Holds a respectable place: #6,460 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 3,009 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers, top 55% in NA, and #371 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 00:46 UTC, in 1d 14h.
Its biweekly schedule tag · low confidence
usual gap6.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2
Coming wipes
1d 14hFri 30 Oct, 00:46 UTC
8d 8hThu 5 Nov, 19:00 UTCFW
15d 14hFri 13 Nov, 00:46 UTC
29d 14hFri 27 Nov, 00:46 UTC
36d 8hThu 3 Dec, 19:00 UTCFW
43d 14hFri 11 Dec, 00:46 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 00:46 UTC12d ago
4
–
running
0
Fri 2 Oct, 04:14 UTC26d ago
0
–
13.9 days
0
Fri 25 Sep, 18:04 UTC32d ago
9
halved by day 2
6.4 days
0
Wed 23 Sep, 22:49 UTC34d ago
4
–
1.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | based in?
The NA tag on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.96.53:28045.
How reliable is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |, and is it up?
The server is up: S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is online now. According to its reported uptime, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 23 September 2026.
Is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | smooth to play on?
The average over the last 48 hours was 5 server fps, and it never went below 5. At its peak, it held 72,211 entities, including buildings, deployables and all else in the world. At its highest, it used 2,589 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | on?
The server S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | wipe its map?
Too few wipes on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | are recorded to confirm the schedule, so its tag guides the prediction. Friday 30 October at 00:46 UTC is the date set for its next wipe. The world it runs now was created 12 days 9 hours. Its tags say it wipes every two weeks.
What happens on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. 41 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
What position does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | hold in the rankings?
Over the last seven days, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | has #6,460 for player hours, in the top 29% of all ranked servers and #1,028 in North America. It comes #371 among servers in the quad group.
Is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | a busy server?
With 50 slots available, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days.
Tags
How should you read the tags on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America are the tags S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
These Rust Server Score lists count S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
Which rules does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | enforce, and what are its settings?
The name of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | points to a 2x gather rate. The cap on group size is 4 players (quad). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
A procedural map of size 3,500 and seed 1156067853, generated by the game, is what S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?
Enter client.connect 66.51.96.53:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/GxUybAfquf.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).