On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#6,601top 30% · #1035 in NA
Last wipe13d agobiweekly schedule
Next wipe22hFri 30 Oct, 00:12 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,601 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
21/ 100
F
Needs to work on its frame rate: 13 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
70/ 100
B−
Climbing fast: up 2,688 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 00:12 UTC, in 22h.
Every other Friday at 00:12 UTC · medium confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
Coming wipes
22hFri 30 Oct, 00:12 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
14d 22hFri 13 Nov, 00:12 UTC
28d 22hFri 27 Nov, 00:12 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
42d 22hFri 11 Dec, 00:12 UTC
The first 48 hours of its last wipes
Fri 16 OctFri 2 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 00:12 UTC13d ago
1
–
running
0
Fri 2 Oct, 00:13 UTC27d ago
2
halved by day 3
14 days
0
Fri 18 Sep, 00:11 UTC41d ago
0
–
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on Kils: The Quiet End puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.96.56:28025.
Is Kils: The Quiet End up, and how steady is its uptime?
Right now, Kils: The Quiet End is online. According to its reported uptime, the last restart was about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Kils: The Quiet End perform well?
It never fell below 5 server fps in the last 48 hours, averaging 13. At its peak, it held 127,145 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,984 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Kils: The Quiet End running?
You will find Kils: The Quiet End on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does Kils: The Quiet End wipe its map?
Wipes come every other Friday at 00:12 UTC on Kils: The Quiet End. It is due to wipe next on Friday 30 October at 00:12 UTC. The world it runs now was created 13 days 1 hours. Its tags give a wipe schedule of every two weeks.
What happens on Kils: The Quiet End when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 10 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player count
What position does Kils: The Quiet End hold in the rankings?
In North America, Kils: The Quiet End is #1,035, and overall it is #6,601 on player hours over the last seven days, in the top 30% of all ranked servers.
What does the population on Kils: The Quiet End look like?
Right now, 0 players are on Kils: The Quiet End, which has 50 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 03:00 UTC, with 1 players.
Tags and filters
How should you read the tags on Kils: The Quiet End?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser are the tags Kils: The Quiet End publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Kils: The Quiet End appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Kils: The Quiet End among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
How is Kils: The Quiet End set up, and what rules does it keep?
Nothing in the name of Kils: The Quiet End states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Kils: The Quiet End?
Kils: The Quiet End runs a game-generated procedural map at size 4,500, seed 82999361. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Kils: The Quiet End?
Enter client.connect 66.51.96.56:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://kilsthequietend.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,NA,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).