Working its way up from the back of the class: #16,817 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
24/ 100
F
Lost ground: down 8,791 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA, and #382 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Wednesday 28 October, 15:35 UTC, in 12h.
Its biweekly schedule tag · low confidence
wipe-day peak6players, last three wipes
Coming wipes
12hWed 28 Oct, 15:35 UTC
8d 16hThu 5 Nov, 19:00 UTCFW
14d 12hWed 11 Nov, 15:35 UTC
28d 12hWed 25 Nov, 15:35 UTC
36d 16hThu 3 Dec, 19:00 UTCFW
42d 12hWed 9 Dec, 15:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 16 Sep, 15:35 UTC41d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on (US) FREEFOLK 2X puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.96.71:28015.
How dependable is (US) FREEFOLK 2X, and is it online at the moment?
You cannot join now: (US) FREEFOLK 2X is offline, last seen 27 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is (US) FREEFOLK 2X running?
Rust network protocol 2633 and build 164530 on Linux is what (US) FREEFOLK 2X runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does (US) FREEFOLK 2X wipe its map?
Too few wipes on (US) FREEFOLK 2X are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Wednesday 28 October at 15:35 UTC. It has been running its current world for 41 days 11 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on (US) FREEFOLK 2X?
Across its recent wipes, the busiest moments averaged 6 players. 3 hours after the latest wipe began, the crowd hit its peak.
Population
Where does (US) FREEFOLK 2X sit among Rust servers?
Over the last seven days, (US) FREEFOLK 2X has #16,817 for player hours, in the top 70% of all ranked servers and #1,681 in North America. In the duo group, it ranks #382.
What does the population on (US) FREEFOLK 2X look like?
The last sighting of (US) FREEFOLK 2X was 27 days 9 hours ago, and it is offline right now.
Tags
How should you read the tags on (US) FREEFOLK 2X?
You'll see (US) FREEFOLK 2X tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts2 (Group limit): A team can hold 2 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show (US) FREEFOLK 2X?
These Rust Server Score lists count (US) FREEFOLK 2X among them: 2x Rust servers, graded, Duo servers, marked like a report, Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Every two weeks; Gather rate: 2x.
Rules and settings
How is (US) FREEFOLK 2X set up, and what rules does it keep?
Going by its name, (US) FREEFOLK 2X runs 2x gather. The cap on group size is 2 players (duo). You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on (US) FREEFOLK 2X?
The game generates the procedural map on (US) FREEFOLK 2X at size 3,500 with seed 1031865839. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to (US) FREEFOLK 2X?
To connect, start Rust, press F1, and type client.connect 66.51.96.71:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^b,NA,gmrust,cs164530,ts2,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts2
Group limitA team can hold 2 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.