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Every Rust server graded on real, live numbers. 54,666 players on the roll · 11,743 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 66.51.96.72:28060
Name of server

ScoobyD's Playground

RegisterPresentOnline
RegionNA
Address66.51.96.72:28060
Last checked9m ago
biweekly wipes moddedcarbon
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 5 subjects

On the class lists: D (45), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,912top 54% · #1359 in NA
Last wipe8d agobiweekly schedule
Next wipe5d 2hTue 3 Nov, 01:44 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 46/ 100 Working its way up from the back of the class: #11,912 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 9/ 100 Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 39/ 100 Slipped a little: down 2,706 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

0246800:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 54% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 01:44 UTC, in 5d 2h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 5d 2hTue 3 Nov, 01:44 UTC
  • 7d 19hThu 5 Nov, 19:00 UTCFW
  • 19d 2hTue 17 Nov, 01:44 UTC
  • 33d 2hTue 1 Dec, 01:44 UTC
  • 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:44 UTC8d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
44 / 100
Rustopia.gg - US Medium
NA · groups of 12+ · biweekly · 100 on average
47 / 200
Rusty Moose |US Biweekly|
NA · groups of 12+ · biweekly · 70 on average
33 / 200
Rustoria.co - US Medium Premium
NA · groups of 12+ · biweekly · 42 on average
22 / 200
Gringers Solo Only | Noob Friendly Oct 22
NA · groups of 8+ · biweekly · 40 on average
42 / 100
Reddit.com/r/PlayRust - US Biweekly
NA · groups of 12+ · biweekly · 29 on average
12 / 200

Quick answers

from the figures on this page

Server facts

In what location does ScoobyD's Playground sit?

In North America, according to its own listing, sits ScoobyD's Playground, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.96.72:28060.

Is ScoobyD's Playground up, and how steady is its uptime?

Right now, ScoobyD's Playground is online. The uptime it reports puts the last restart at about 6 days 9 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

How well does ScoobyD's Playground run?

It never fell below 5 server fps in the last 48 hours, averaging 5. At its peak, it held 43,814 entities, including buildings, deployables and all else in the world. Up to 2,870 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does ScoobyD's Playground sit?

Rust network protocol 2634 and build 167781 on Linux is what ScoobyD's Playground runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does ScoobyD's Playground wipe, and how often?

Too few wipes on ScoobyD's Playground are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Tuesday 3 November at 01:44 UTC. The world it runs now was created 8 days 21 hours. Its tags say it wipes every two weeks.

What happens on ScoobyD's Playground when wipe day arrives?

Recent wipes have peaked at 1 players on average. Peak numbers came 40 hours into the latest wipe.

Player numbers

Where does ScoobyD's Playground place in the wider field of Rust servers?

Over the last seven days, ScoobyD's Playground has #11,912 for player hours, in the top 54% of all ranked servers and #1,359 in North America.

Is ScoobyD's Playground a busy server?

Right now, 0 players are on ScoobyD's Playground, which has 50 slots. It peaked at 1 and averaged 0 players over the last seven days.

Lists and filters

How should you read the tags on ScoobyD's Playground?

You'll see ScoobyD's Playground tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does ScoobyD's Playground appear in the Rust Server Score lists and filters?

Rust Server Score lists that include ScoobyD's Playground: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on ScoobyD's Playground?

The name of ScoobyD's Playground gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map ScoobyD's Playground uses?

The game generates the procedural map on ScoobyD's Playground at size 3,000 with seed 315848369. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

What is the way to join ScoobyD's Playground?

Enter client.connect 66.51.96.72:28060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167781
Build This runs on build 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.