On the class lists: B− (70), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 7
Rank#3,612top 16%
Last wipe4d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,612 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 11,513 places this week.
A term to build on.
Strongest in momentum (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
usual gap6.6 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak5players, last three wipes
crowd held25%else halves by day 3
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 24 OctFri 9 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 27 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 20:29 UTC4d ago
7
–
running
0
Fri 9 Oct, 23:09 UTC19d ago
4
halved by day 3
14.9 days
0
Thu 1 Oct, 17:37 UTCFW28d ago
3
halved by day 5
8.2 days
0
Wed 30 Sep, 22:05 UTC28d ago
3
–
0.8 days
0
Fri 25 Sep, 13:23 UTC34d ago
5
halved by day 3
5.4 days
0
Fri 18 Sep, 22:00 UTC40d ago
4
✓ held half
6.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Coco Rust 2x One Grid. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 66.51.96.95:28010.
How reliable is Coco Rust 2x One Grid, and is it up?
You cannot join now: Coco Rust 2x One Grid is offline, last seen 2 days 17 hours ago. It was up 119 of 168 hours over the last 7 full days, which is 71% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is Coco Rust 2x One Grid running?
The server Coco Rust 2x One Grid is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Coco Rust 2x One Grid wipe, and how often?
Coco Rust 2x One Grid wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 4 days 19 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Coco Rust 2x One Grid?
Across its recent wipes, the busiest moments averaged 5 players. The crowd on the latest wipe was largest 27 hours after it began. Half the peak held until the next wipe in 25% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does Coco Rust 2x One Grid sit among Rust servers?
In the top 16% of all ranked servers, Coco Rust 2x One Grid sits at #3,612 for player hours over the last seven days.
What does the population on Coco Rust 2x One Grid look like?
The last sighting of Coco Rust 2x One Grid was 2 days 17 hours ago, and it is offline right now. Averaging 1 players over seven days, it peaked at 7.
Lists and filters
How should you read the tags on Coco Rust 2x One Grid?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Coco Rust 2x One Grid publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Coco Rust 2x One Grid appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Coco Rust 2x One Grid among them: 2x Rust servers, graded, Modded Rust servers, graded and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
How is Coco Rust 2x One Grid set up, and what rules does it keep?
Coco Rust 2x One Grid sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get build & creative here, no gathering: sandbox building instead. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Coco Rust 2x One Grid?
The game generates the procedural map on Coco Rust 2x One Grid at size 2,000 with seed 166494. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Coco Rust 2x One Grid?
To connect, start Rust, press F1, and type client.connect 66.51.96.95:28010. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^k,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^k
Build serverDesign and practise your bases here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (A+); population is the one to work on (F).