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Every Rust server graded on real, live numbers. 93,384 players on the roll · 11,848 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 66.51.98.50:28000
Name of server

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks

RegisterPresentOnline
RegionNA
Address66.51.98.50:28000
Last checked12m ago
2x biweekly wipes moddedcarbonpremium
Launch Rust and join Website
Overall grade

Not there yet

42 out of 100, the average of 6 subjects

On the class lists: D (49), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,344top 69% · #1503 in NA
Last wipe14d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 9/ 100 Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe 75/ 100 Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago 42/ 100 Slipped a little: down 2,505 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

0246816:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1

Coming wipes

  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 13d 6hWed 11 Nov, 22:11 UTC
  • 27d 6hWed 25 Nov, 22:11 UTC
  • 35d 3hThu 3 Dec, 19:00 UTCFW
  • 41d 6hWed 9 Dec, 22:11 UTC

The first 48 hours of its last wipes

Wed 14 OctFri 9 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:11 UTC14d ago 1 – running 0
Fri 9 Oct, 20:13 UTC19d ago 1 halved by day 1 5.1 days 0
Sun 4 Oct, 21:34 UTC24d ago 2 held half 4.9 days 1
Thu 1 Oct, 18:15 UTC FW27d ago 1 held half 3.1 days 0
Mon 28 Sep, 23:33 UTC30d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Medium | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · biweekly · 10 on average
8 / 100
[US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped!
NA · groups of 8+ · 2x · biweekly · 2 on average
0 / 75
(US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | CHILL PVP
NA · groups of 8+ · 2x · biweekly · 2 on average
1 / 100
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 377 on average
137 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 156 on average
58 / 200
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED
NA · groups of 8+ · 3x · biweekly · 129 on average
106 / 115

Quick answers

from the figures on this page

Server facts

In what location does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sit?

You'll see CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.98.50:28000 is the address to use.

Is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks up, and how steady is its uptime?

The server is up: CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is online now. About 3 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

Is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks smooth to play on?

It never fell below 5 server fps in the last 48 hours, averaging 5. Up to 29,355 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,056 MB of memory. When fps is low and entities climb, that is lag to players.

Which Rust version is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks running?

Rust network protocol 2635 and build 168909 on Linux is what CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks wipe, and how often?

Its tag sets the prediction, as the record holds too few of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks's wipes to confirm its schedule. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 14 days 17 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.

What happens on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks when wipe day arrives?

Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 75% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.

Player numbers

Where does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sit among Rust servers?

Over the last seven days, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks has #15,344 for player hours, in the top 69% of all ranked servers and #1,503 in North America.

What does the population on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks look like?

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.

Lists and filters

How should you read the tags on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

The game's browser takes its cue from the tags CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; ^q (Premium): You need Rust's premium status to get in; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

These Rust Server Score lists count CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

Rules and settings

What settings and rules apply on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.

CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs which map?

A procedural map of size 2,500 and seed 546844637, generated by the game, is what CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

How should you connect to CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?

To connect, start Rust, press F1, and type client.connect 66.51.98.50:28000. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. You can find its website at https://discord.com/invite/7ejjwauC.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players 50 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.
^q
Premium You need Rust's premium status to get in.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.