On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,344top 69% · #1503 in NA
Last wipe14d agobiweekly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,505 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held75%else halves by day 1
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
13d 6hWed 11 Nov, 22:11 UTC
27d 6hWed 25 Nov, 22:11 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
41d 6hWed 9 Dec, 22:11 UTC
The first 48 hours of its last wipes
Wed 14 OctFri 9 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 22:11 UTC14d ago
1
–
running
0
Fri 9 Oct, 20:13 UTC19d ago
1
halved by day 1
5.1 days
0
Sun 4 Oct, 21:34 UTC24d ago
2
✓ held half
4.9 days
1
Thu 1 Oct, 18:15 UTCFW27d ago
1
✓ held half
3.1 days
0
Mon 28 Sep, 23:33 UTC30d ago
1
✓ held half
2.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 129 on average
106 / 115
Quick answers
from the figures on this page
Server facts
In what location does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sit?
You'll see CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.51.98.50:28000 is the address to use.
Is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks up, and how steady is its uptime?
The server is up: CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is online now. About 3 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks smooth to play on?
It never fell below 5 server fps in the last 48 hours, averaging 5. Up to 29,355 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,056 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks running?
Rust network protocol 2635 and build 168909 on Linux is what CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks wipe, and how often?
Its tag sets the prediction, as the record holds too few of CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks's wipes to confirm its schedule. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 14 days 17 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks when wipe day arrives?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 75% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sit among Rust servers?
Over the last seven days, CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks has #15,344 for player hours, in the top 69% of all ranked servers and #1,503 in North America.
What does the population on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks look like?
CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
The game's browser takes its cue from the tags CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; ^q (Premium): You need Rust's premium status to get in; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
These Rust Server Score lists count CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks among them: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Rules and settings
What settings and rules apply on CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs which map?
A procedural map of size 2,500 and seed 546844637, generated by the game, is what CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to CARTEL WARS | 2X-4X | Biweekly | Territory Control | Perks?
To connect, start Rust, press F1, and type client.connect 66.51.98.50:28000. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. You can find its website at https://discord.com/invite/7ejjwauC.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^b,NA,gmrust,cs168909,^q,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
^q
PremiumYou need Rust's premium status to get in.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).