Working its way up from the back of the class: #15,375 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,349 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 06:52 UTC, in 5d 12h.
Its weekly schedule tag · low confidence
usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5
Coming wipes
5d 12hTue 3 Nov, 06:52 UTC
8d 0hThu 5 Nov, 19:00 UTCFW
12d 12hTue 10 Nov, 06:52 UTC
19d 12hTue 17 Nov, 06:52 UTC
26d 12hTue 24 Nov, 06:52 UTC
33d 12hTue 1 Dec, 06:52 UTC
36d 0hThu 3 Dec, 19:00 UTCFW
40d 12hTue 8 Dec, 06:52 UTC
The first 48 hours of its last wipes
Tue 13 OctThu 1 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 06:52 UTC15d ago
2
–
running
0
Thu 1 Oct, 18:02 UTCFW27d ago
1
halved by day 6
11.5 days
0
Sun 27 Sep, 23:03 UTC30d ago
1
halved by day 1
3.8 days
0
Fri 25 Sep, 15:45 UTC33d ago
0
–
2.3 days
0
Fri 18 Sep, 15:45 UTC40d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is SCAVENGERSHAVEN.NET (TEST SERVER) based in?
The NA tag on SCAVENGERSHAVEN.NET (TEST SERVER) puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.98.59:28015.
How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it up?
You cannot join now: SCAVENGERSHAVEN.NET (TEST SERVER) is offline, last seen 15 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?
You will find SCAVENGERSHAVEN.NET (TEST SERVER) on Rust network protocol 2634 and build 167584, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does SCAVENGERSHAVEN.NET (TEST SERVER) wipe its map?
Its tag sets the prediction, as the record holds too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes to confirm its schedule. Tuesday 3 November at 06:52 UTC is the date set for its next wipe. It has been running its current world for 15 days 11 hours. Wipes are scheduled weekly, according to its tags.
What happens on SCAVENGERSHAVEN.NET (TEST SERVER) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 2 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3.5 is when it sank below half in the wipes that did not hold.
Population
Where does SCAVENGERSHAVEN.NET (TEST SERVER) place in the wider field of Rust servers?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) is #1,548, and overall it is #15,375 on player hours over the last seven days, in the top 71% of all ranked servers.
What does the population on SCAVENGERSHAVEN.NET (TEST SERVER) look like?
The last sighting of SCAVENGERSHAVEN.NET (TEST SERVER) was 15 days 8 hours ago, and it is offline right now.
Tags
What is meant by the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
The game's browser takes its cue from the tags SCAVENGERSHAVEN.NET (TEST SERVER) has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Teams cap out at 5; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature SCAVENGERSHAVEN.NET (TEST SERVER)?
Rust Server Score lists that include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
What settings and rules apply on SCAVENGERSHAVEN.NET (TEST SERVER)?
The name of SCAVENGERSHAVEN.NET (TEST SERVER) gives no gather rate. You can play in groups of up to 5 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) runs a game-generated procedural map at size 4,096, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How should you connect to SCAVENGERSHAVEN.NET (TEST SERVER)?
To connect, start Rust, press F1, and type client.connect 66.51.98.59:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.scavengershaven.net/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts5,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts5
Group limitTeams cap out at 5.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildBuild number: 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); wipes are the one to work on (F).