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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 66.51.98.59:28015
Name of server

SCAVENGERSHAVEN.NET (TEST SERVER)

RegisterAbsentOffline
RegionNA
Address66.51.98.59:28015
Last checked15d ago
weekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Not there yet

22 out of 100, the average of 3 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,375top 71% · #1548 in NA
Last wipe15d agoweekly schedule
Next wipe5d 12hTue 3 Nov, 06:52 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,375 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 36/ 100 Slipped a little: down 4,349 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (F); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 06:52 UTC, in 5d 12h. Its weekly schedule tag · low confidence

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  • 5d 12hTue 3 Nov, 06:52 UTC
  • 8d 0hThu 5 Nov, 19:00 UTCFW
  • 12d 12hTue 10 Nov, 06:52 UTC
  • 19d 12hTue 17 Nov, 06:52 UTC
  • 26d 12hTue 24 Nov, 06:52 UTC
  • 33d 12hTue 1 Dec, 06:52 UTC
  • 36d 0hThu 3 Dec, 19:00 UTCFW
  • 40d 12hTue 8 Dec, 06:52 UTC

The first 48 hours of its last wipes

Tue 13 OctThu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:52 UTC15d ago 2 – running 0
Thu 1 Oct, 18:02 UTC FW27d ago 1 halved by day 6 11.5 days 0
Sun 27 Sep, 23:03 UTC30d ago 1 halved by day 1 3.8 days 0
Fri 25 Sep, 15:45 UTC33d ago 0 – 2.3 days 0
Fri 18 Sep, 15:45 UTC40d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Mini|
NA · groups of 5 · weekly · 55 on average
12 / 150
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPED
NA · groups of 5 · 2x · weekly · 133 on average
177 / 200
[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPs
NA · groups of 6 · 2x · weekly · 93 on average
2 / 75
[US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPs
NA · groups of 5 · 2x · weekly · 49 on average
24 / 75
Rusty Chicken | US 2X | Vanilla+ | WIPED 10/22
NA · groups of 5 · 2x · weekly · 1 on average
0 / 100
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
0 / 50

Quick answers

from the figures on this page

Server details

Which region is SCAVENGERSHAVEN.NET (TEST SERVER) based in?

The NA tag on SCAVENGERSHAVEN.NET (TEST SERVER) puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.98.59:28015.

How reliable is SCAVENGERSHAVEN.NET (TEST SERVER), and is it up?

You cannot join now: SCAVENGERSHAVEN.NET (TEST SERVER) is offline, last seen 15 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) on?

You will find SCAVENGERSHAVEN.NET (TEST SERVER) on Rust network protocol 2634 and build 167584, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does SCAVENGERSHAVEN.NET (TEST SERVER) wipe its map?

Its tag sets the prediction, as the record holds too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes to confirm its schedule. Tuesday 3 November at 06:52 UTC is the date set for its next wipe. It has been running its current world for 15 days 11 hours. Wipes are scheduled weekly, according to its tags.

What happens on SCAVENGERSHAVEN.NET (TEST SERVER) when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 2 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 3.5 is when it sank below half in the wipes that did not hold.

Population

Where does SCAVENGERSHAVEN.NET (TEST SERVER) place in the wider field of Rust servers?

In North America, SCAVENGERSHAVEN.NET (TEST SERVER) is #1,548, and overall it is #15,375 on player hours over the last seven days, in the top 71% of all ranked servers.

What does the population on SCAVENGERSHAVEN.NET (TEST SERVER) look like?

The last sighting of SCAVENGERSHAVEN.NET (TEST SERVER) was 15 days 8 hours ago, and it is offline right now.

Tags

What is meant by the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?

The game's browser takes its cue from the tags SCAVENGERSHAVEN.NET (TEST SERVER) has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts5 (Group limit): Teams cap out at 5; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature SCAVENGERSHAVEN.NET (TEST SERVER)?

Rust Server Score lists that include SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server rules

What settings and rules apply on SCAVENGERSHAVEN.NET (TEST SERVER)?

The name of SCAVENGERSHAVEN.NET (TEST SERVER) gives no gather rate. You can play in groups of up to 5 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.

Which map is in play on SCAVENGERSHAVEN.NET (TEST SERVER)?

SCAVENGERSHAVEN.NET (TEST SERVER) runs a game-generated procedural map at size 4,096, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.

Getting in

How should you connect to SCAVENGERSHAVEN.NET (TEST SERVER)?

To connect, start Rust, press F1, and type client.connect 66.51.98.59:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.scavengershaven.net/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts5,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts5
Group limit Teams cap out at 5.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167584
Build Build number: 167584.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly A wipe happens every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.