Working its way up from the back of the class: #15,346 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,540 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 84% in NA, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on Joe's Private Playland puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 66.51.98.70:28000.
How reliable is Joe's Private Playland, and is it up?
The server is down: Joe's Private Playland is offline now, with the last sighting 15 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 11 October 2026.
On what Rust version does Joe's Private Playland sit?
The server Joe's Private Playland is on Rust network protocol 2634 and build 167398 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Joe's Private Playland reset?
The next wipe on Joe's Private Playland is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 18 days 11 hours. The tags show a monthly wipe schedule.
Player numbers
Where does Joe's Private Playland sit among Rust servers?
Over the last seven days, Joe's Private Playland has #15,346 for player hours, in the top 71% of all ranked servers and #1,547 in North America. It comes #608 among servers in the quad group.
Is Joe's Private Playland a busy server?
Joe's Private Playland is offline at the moment; the last time it was seen was 15 days 23 hours ago.
Tags and filters
What do Joe's Private Playland's tags stand for?
You'll see Joe's Private Playland tagged with gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): 50 slots are available; ts4 (Group limit): No team may go above 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): This runs on build 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^s (Softcore): You keep some inventory when you die, as Facepunch's easier mode allows; ^r (Roleplay): This server is for roleplay; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Joe's Private Playland?
These Rust Server Score lists count Joe's Private Playland among them: Modded Rust servers, graded, Roleplay servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Joe's Private Playland?
The name of Joe's Private Playland gives no gather rate. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Joe's Private Playland?
Joe's Private Playland runs a game-generated procedural map at size 5,000, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Joe's Private Playland?
To connect, start Rust, press F1, and type client.connect 66.51.98.70:28000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^m,^s,^r,NA,gmsoftcore,cs167398,ts4,^o^z
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp50
Max players50 slots are available.
ts4
Group limitNo team may go above 4.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^s
SoftcoreYou keep some inventory when you die, as Facepunch's easier mode allows.
Gameplay
^r
RoleplayThis server is for roleplay.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.