On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#10,902top 49%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,902 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
69/ 100
C+
Climbing fast: up 4,105 places this week.
A term to build on.
Strongest in momentum (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 22:39 UTC24d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RADLANDS, TERRITORY WARS leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.51.99.158:4500.
How reliable is RADLANDS, TERRITORY WARS, and is it up?
You cannot join now: RADLANDS, TERRITORY WARS is offline, last seen 3 days 22 hours ago. It was up 96 of 168 hours over the last 7 full days, which is 57% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is RADLANDS, TERRITORY WARS running?
Rust network protocol 2635 and build 168909 on Linux is what RADLANDS, TERRITORY WARS runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does RADLANDS, TERRITORY WARS reset?
RADLANDS, TERRITORY WARS has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 24 days 23 hours.
What should you expect from wipe day on RADLANDS, TERRITORY WARS?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does RADLANDS, TERRITORY WARS hold in the rankings?
Over the last seven days, RADLANDS, TERRITORY WARS has #10,902 for player hours, in the top 49% of all ranked servers.
What does the population on RADLANDS, TERRITORY WARS look like?
RADLANDS, TERRITORY WARS is offline at the moment; the last time it was seen was 3 days 22 hours ago. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
How should you read the tags on RADLANDS, TERRITORY WARS?
You'll see RADLANDS, TERRITORY WARS tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts128 (Group limit): A team can hold 128 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature RADLANDS, TERRITORY WARS?
Rust Server Score lists that include RADLANDS, TERRITORY WARS: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on RADLANDS, TERRITORY WARS?
Nothing in the name of RADLANDS, TERRITORY WARS states a gather rate. A group here can reach 128 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RADLANDS, TERRITORY WARS?
A procedural map of size 4,096 and seed 1337, generated by the game, is what RADLANDS, TERRITORY WARS runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
How do you get onto RADLANDS, TERRITORY WARS?
To connect, start Rust, press F1, and type client.connect 66.51.99.158:4500. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://obsidiangaming.org/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts128
Group limitA team can hold 128 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C+); population is the one to work on (F).