On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#4,319top 19% · #730 in NA
Last wipe16d agobiweekly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,319 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 795 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers, top 39% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h.
The force wipe · high confidence
wipe-day peak7players, last three wipes
Coming wipes
8d 7hThu 5 Nov, 19:00 UTCFW
11d 13hMon 9 Nov, 01:13 UTC
25d 13hMon 23 Nov, 01:13 UTC
36d 7hThu 3 Dec, 19:00 UTCFW
39d 13hMon 7 Dec, 01:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 01:13 UTC16d ago
7
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?
You'll see CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.162:28125 is the address to use.
How dependable is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, and is it online at the moment?
Right now, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is online. According to its reported uptime, the last restart was about 23 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 9 October 2026.
Is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY smooth to play on?
The average over the last 48 hours was 73 server fps, and it never went below 51. Buildings, deployables and everything else in the world added up to as many as 126,152 entities. Up to 4,862 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY on?
The server CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY reset?
Its tag sets the prediction, as the record holds too few of CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY's wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 16 days 10 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.
What happens on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY when wipe day arrives?
Recent wipes have peaked at 7 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY sit among Rust servers?
Over the last seven days, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY has #4,319 for player hours, in the top 19% of all ranked servers and #730 in North America.
How many players does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY usually have?
CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 4. The busiest time in the last 48 hours was 23:00 UTC, with an average of 1 players.
Tags
How should you read the tags on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser are the tags CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?
The same operator most likely runs CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY and the 12 other servers we track that also publish a creedrustservers.com hostname.
Which lists and filters on Rust Server Score show CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?
Rust Server Score lists that include CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Map and rules
How is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY set up, and what rules does it keep?
Nothing in the name of CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY runs which map?
The game generates the procedural map on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY at size 4,500 with seed 1586544950. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Procedural.
Getting in
How do you get onto CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?
Enter client.connect 66.51.99.162:28125 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://creedrustservers.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).