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Every Rust server graded on real, live numbers. 59,874 players on the roll · 11,727 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 66.51.99.165:28005
Name of server

TURTLE KINGDOM 2X ONE GRID

RegisterPresentOnline
Region–
Address66.51.99.165:28005
Last checked12m ago
2x quad moddedoxide
Launch Rust and join Website
Overall grade

Working towards

49 out of 100, the average of 6 subjects

On the class lists: F (38), with population over 48 hours and no performance mark.

Players now 0/ 75 0% full
7-day average0peak 2
Rank#8,628top 39%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours 61/ 100 Working its way up from the back of the class: #8,628 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 37/ 100 Slipped a little: down 2,187 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75112:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #457 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
EU · quad · 2x · monthly · 575 on average
478 / 500
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 255 on average
85 / 100
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 211 on average
126 / 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10
quad · 2x · biweekly · 166 on average
34 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 155 on average
89 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 149 on average
37 / 200

Quick answers

from the figures on this page

Server details

Which region is TURTLE KINGDOM 2X ONE GRID based in?

You'll find no region listed by TURTLE KINGDOM 2X ONE GRID. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.51.99.165:28005.

Is TURTLE KINGDOM 2X ONE GRID up, and how steady is its uptime?

Right now, TURTLE KINGDOM 2X ONE GRID is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Is TURTLE KINGDOM 2X ONE GRID smooth to play on?

It averaged 60 server fps over the last 48 hours, with a low of 54. At its peak, it held 38,797 entities, including buildings, deployables and all else in the world. At its highest, it used 2,136 MB of memory. When fps is low and entities climb, that is lag to players.

Which Rust version is TURTLE KINGDOM 2X ONE GRID running?

The server TURTLE KINGDOM 2X ONE GRID is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

How frequently does TURTLE KINGDOM 2X ONE GRID wipe its map?

There is no next wipe to predict on TURTLE KINGDOM 2X ONE GRID, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 25 days 17 hours have passed since this world was made.

What happens on TURTLE KINGDOM 2X ONE GRID when wipe day arrives?

Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 32 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.

Player count

What position does TURTLE KINGDOM 2X ONE GRID hold in the rankings?

Over the last seven days, TURTLE KINGDOM 2X ONE GRID has #8,628 for player hours, in the top 39% of all ranked servers. It comes #457 among servers in the quad group.

What does the population on TURTLE KINGDOM 2X ONE GRID look like?

With 75 slots available, TURTLE KINGDOM 2X ONE GRID currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.

Lists and filters

What do TURTLE KINGDOM 2X ONE GRID's tags stand for?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): The server holds 75 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags TURTLE KINGDOM 2X ONE GRID publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does TURTLE KINGDOM 2X ONE GRID appear in the Rust Server Score lists and filters?

Rust Server Score lists that include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Map and rules

How is TURTLE KINGDOM 2X ONE GRID set up, and what rules does it keep?

Going by its name, TURTLE KINGDOM 2X ONE GRID runs 2x gather. The cap on group size is 4 players (quad). You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map TURTLE KINGDOM 2X ONE GRID uses?

TURTLE KINGDOM 2X ONE GRID runs a game-generated procedural map at size 1,650, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.

Getting in

How should you connect to TURTLE KINGDOM 2X ONE GRID?

Enter client.connect 66.51.99.165:28005 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://turtle-kingdom.tebex.io/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp75
Max players The server holds 75 slots.
ts4
Group limit No team may go above 4.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.