On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#9,950top 45%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #9,950 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
24/ 100
F
Needs to work on its frame rate: 14 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 423 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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·WWWWWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 19:49 UTC7h ago
–
–
running
0
Fri 23 Oct, 23:57 UTC5d ago
1
halved by day 1
4.8 days
0
Thu 22 Oct, 20:46 UTC6d ago
1
–
1.1 days
0
Sun 18 Oct, 01:06 UTC11d ago
1
halved by day 1
4.8 days
0
Sat 17 Oct, 04:16 UTC11d ago
1
–
0.9 days
0
Fri 16 Oct, 17:32 UTC12d ago
2
–
0.4 days
0
Thu 15 Oct, 04:04 UTC13d ago
2
–
1.6 days
0
Wed 14 Oct, 19:53 UTC14d ago
2
–
0.3 days
0
Tue 13 Oct, 20:56 UTC15d ago
1
–
1 days
0
Sat 10 Oct, 21:52 UTC18d ago
1
✓ held half
3 days
0
Sat 10 Oct, 13:05 UTC18d ago
1
–
0.4 days
1
Tue 6 Oct, 00:20 UTC23d ago
1
✓ held half
4.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by HighMiles Test server. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.4:40123 is the address to use.
Is HighMiles Test server up, and how steady is its uptime?
The server is down: HighMiles Test server is offline now, with the last sighting 2 hours ago. According to its reported uptime, the last restart was about 5 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 3 October 2026.
How well does HighMiles Test server run?
It averaged 14 server fps over the last 48 hours, with a low of 8. Buildings, deployables and everything else in the world added up to as many as 125,964 entities. Memory use reached up to 12,232 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does HighMiles Test server sit?
Rust network protocol 2635 and build 168909 on Linux is what HighMiles Test server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does HighMiles Test server wipe, and how often?
No next wipe can be predicted for HighMiles Test server, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 7 hours.
What happens on HighMiles Test server when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 1 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player numbers
Where does HighMiles Test server sit among Rust servers?
In the top 45% of all ranked servers, HighMiles Test server sits at #9,950 for player hours over the last seven days.
Is HighMiles Test server a busy server?
The last sighting of HighMiles Test server was 2 hours ago, and it is offline right now. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Lists and filters
What is meant by the tags on HighMiles Test server?
The game's browser takes its cue from the tags HighMiles Test server has set: gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show HighMiles Test server?
Rust Server Score lists that include HighMiles Test server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on HighMiles Test server?
You will find no gather rate in the name of HighMiles Test server. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on HighMiles Test server?
HighMiles Test server runs a game-generated procedural map at size 3,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to HighMiles Test server?
To connect, start Rust, press F1, and type client.connect 66.51.99.4:40123. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://highs-pve-server.paynow.store/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).