On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#10,931top 49% · #1319 in NA
Last wipe6d agoweekly schedule
Next wipe22hFri 30 Oct, 05:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,931 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 2,531 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers, top 71% in NA, and #339 of the duo servers (top 81%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 05:06 UTC, in 22h.
Every Friday at 05:06 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2
Coming wipes
22hFri 30 Oct, 05:06 UTC
7d 12hThu 5 Nov, 19:00 UTCFW
7d 22hFri 6 Nov, 05:06 UTC
14d 22hFri 13 Nov, 05:06 UTC
21d 22hFri 20 Nov, 05:06 UTC
28d 22hFri 27 Nov, 05:06 UTC
35d 12hThu 3 Dec, 19:00 UTCFW
35d 22hFri 4 Dec, 05:06 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 05:06 UTC6d ago
1
–
running
0
Fri 16 Oct, 05:06 UTC13d ago
0
–
7 days
0
Fri 9 Oct, 05:05 UTC20d ago
0
–
7 days
0
Fri 2 Oct, 05:06 UTC27d ago
1
halved by day 2
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on Rust-A-Nut puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.59:28060.
How reliable is Rust-A-Nut, and is it up?
You can join now: Rust-A-Nut is online. According to its reported uptime, the last restart was about 5 days 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 1 October 2026.
Does Rust-A-Nut perform well?
The average over the last 48 hours was 5 server fps, and it never went below 5. Up to 31,713 entities were in the world, covering buildings, deployables and the rest. Up to 2,029 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust-A-Nut sit?
Rust network protocol 2635 and build 168909 on Linux is what Rust-A-Nut runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Rust-A-Nut wipe, and how often?
Wipes come every Friday at 05:06 UTC on Rust-A-Nut. Friday 30 October at 05:06 UTC is the date set for its next wipe. 6 days 1 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on Rust-A-Nut when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 17 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Population
Where does Rust-A-Nut sit among Rust servers?
In North America, Rust-A-Nut is #1,319, and overall it is #10,931 on player hours over the last seven days, in the top 49% of all ranked servers. It comes #339 among servers in the duo group.
Is Rust-A-Nut a busy server?
With 50 slots available, Rust-A-Nut currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags
What do Rust-A-Nut's tags stand for?
The game's browser takes its cue from the tags Rust-A-Nut has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts2 (Group limit): A team can hold 2 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Rust-A-Nut appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust-A-Nut: Duo servers, marked like a report, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
Which rules does Rust-A-Nut enforce, and what are its settings?
You will find no gather rate in the name of Rust-A-Nut. The cap on group size is 2 players (duo). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust-A-Nut uses?
Rust-A-Nut runs a game-generated procedural map at size 2,500, seed 978166565. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Rust-A-Nut?
Enter client.connect 66.51.99.59:28060 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,^q,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts2
Group limitA team can hold 2 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).