On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 5
Rank#3,842top 17% · #637 in NA
Last wipe6d agobiweekly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,842 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
23/ 100
F
Needs to work on its frame rate: 14 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 450 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, top 34% in NA, and #245 of the quad servers (top 30%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
usual gap10.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 3
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
21d 11hThu 19 Nov, 17:57 UTC
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 17:57 UTC6d ago
5
–
running
0
Thu 15 Oct, 21:39 UTC13d ago
7
halved by day 3
6.8 days
1
Thu 1 Oct, 22:08 UTCFW27d ago
2
✓ held half
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Shadow Island 2X | Bi-Weekly | Quad sit?
The NA tag on Shadow Island 2X | Bi-Weekly | Quad puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.51.99.59:28120.
How reliable is Shadow Island 2X | Bi-Weekly | Quad, and is it up?
You can join now: Shadow Island 2X | Bi-Weekly | Quad is online. The uptime it reports puts the last restart at about 6 days 10 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 1 October 2026, Rust Server Score saw it for the first time.
How well does Shadow Island 2X | Bi-Weekly | Quad run?
The average over the last 48 hours was 14 server fps, and it never went below 5. At its peak, it held 107,454 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,166 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Shadow Island 2X | Bi-Weekly | Quad sit?
The server Shadow Island 2X | Bi-Weekly | Quad is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Shadow Island 2X | Bi-Weekly | Quad reset?
Too few wipes on Shadow Island 2X | Bi-Weekly | Quad are recorded to confirm the schedule, so its tag guides the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 6 days 12 hours. A fortnightly wipe schedule appears in its tags.
What happens on Shadow Island 2X | Bi-Weekly | Quad when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 5 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does Shadow Island 2X | Bi-Weekly | Quad sit among Rust servers?
Over the last seven days, Shadow Island 2X | Bi-Weekly | Quad has #3,842 for player hours, in the top 17% of all ranked servers and #637 in North America. In the quad group, it ranks #245.
Is Shadow Island 2X | Bi-Weekly | Quad a busy server?
Right now, 0 players are on Shadow Island 2X | Bi-Weekly | Quad, which has 100 slots. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 11:00 UTC, with an average of 3 players.
Tags and filters
What is meant by the tags on Shadow Island 2X | Bi-Weekly | Quad?
The game's browser takes its cue from the tags Shadow Island 2X | Bi-Weekly | Quad has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Shadow Island 2X | Bi-Weekly | Quad?
Rust Server Score lists that include Shadow Island 2X | Bi-Weekly | Quad: 2x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.
Map and rules
How is Shadow Island 2X | Bi-Weekly | Quad set up, and what rules does it keep?
Going by its name, Shadow Island 2X | Bi-Weekly | Quad runs 2x gather. The cap on group size is 4 players (quad). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Shadow Island 2X | Bi-Weekly | Quad runs which map?
Shadow Island 2X | Bi-Weekly | Quad runs a game-generated procedural map at size 3,900, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Shadow Island Custom Map.
How to join
How should you connect to Shadow Island 2X | Bi-Weekly | Quad?
Enter client.connect 66.51.99.59:28120 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://shadowisland.xyz/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).