On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#7,388top 33% · #1120 in NA
Last wipe5d agobiweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,388 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
74/ 100
B−
Climbing fast: up 3,573 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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W···W··
·W·F···
W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.
The force wipe · high confidence
usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held60%else halves by day 2
Coming wipes
6d 23hThu 5 Nov, 19:00 UTCFW
8d 1hFri 6 Nov, 20:33 UTC
22d 1hFri 20 Nov, 20:33 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
36d 1hFri 4 Dec, 20:33 UTC
The first 48 hours of its last wipes
Fri 23 OctMon 5 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 20:33 UTC5d ago
1
–
running
1
Mon 5 Oct, 22:28 UTC23d ago
1
halved by day 3
17.9 days
1
Thu 1 Oct, 19:06 UTCFW28d ago
1
✓ held half
4.1 days
1
Tue 29 Sep, 17:36 UTC30d ago
3
halved by day 1
2.1 days
1
Fri 25 Sep, 17:21 UTC34d ago
1
✓ held half
4 days
1
Mon 21 Sep, 02:01 UTC38d ago
1
✓ held half
4.6 days
1
Sun 20 Sep, 01:36 UTC39d ago
1
–
1 days
0
Sat 19 Sep, 01:06 UTC40d ago
1
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Pine Hosting - Slydrs World sit?
The NA tag on Pine Hosting - Slydrs World puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 66.51.99.62:28000 is the address to use.
How dependable is Pine Hosting - Slydrs World, and is it online at the moment?
You can join now: Pine Hosting - Slydrs World is online. The uptime it reports puts the last restart at about 5 days 15 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Pine Hosting - Slydrs World run?
It never fell below 5 server fps in the last 48 hours, averaging 5. Buildings, deployables and everything else in the world added up to as many as 23,213 entities. At its highest, it used 1,917 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Pine Hosting - Slydrs World sit?
The server Pine Hosting - Slydrs World is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Pine Hosting - Slydrs World wipe its map?
Its tag sets the prediction, as the record holds too few of Pine Hosting - Slydrs World's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 5 days 17 hours. A fortnightly wipe schedule appears in its tags.
What happens on Pine Hosting - Slydrs World when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 60% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player count
Where does Pine Hosting - Slydrs World place in the wider field of Rust servers?
In North America, Pine Hosting - Slydrs World is #1,120, and overall it is #7,388 on player hours over the last seven days, in the top 33% of all ranked servers.
How many players does Pine Hosting - Slydrs World usually have?
Pine Hosting - Slydrs World is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What is meant by the tags on Pine Hosting - Slydrs World?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): The server browser lists it under North America are the tags Pine Hosting - Slydrs World publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Pine Hosting - Slydrs World?
These Rust Server Score lists count Pine Hosting - Slydrs World among them: Best community servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Map and rules
What settings and rules apply on Pine Hosting - Slydrs World?
Nothing in the name of Pine Hosting - Slydrs World states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Pine Hosting - Slydrs World uses?
Pine Hosting - Slydrs World runs a game-generated procedural map at size 2,300, seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Pine Hosting - Slydrs World?
Enter client.connect 66.51.99.62:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts8,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).