Working its way up from the back of the class: #15,336 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 6,241 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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WW·····
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 05:26 UTC, in 5d 7h.
Its weekly schedule tag · low confidence
usual gap0.4 daysbetween real wipes
wipe-day peak1players, last three wipes
Coming wipes
5d 7hTue 3 Nov, 05:26 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
12d 7hTue 10 Nov, 05:26 UTC
19d 7hTue 17 Nov, 05:26 UTC
26d 7hTue 24 Nov, 05:26 UTC
33d 7hTue 1 Dec, 05:26 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
40d 7hTue 8 Dec, 05:26 UTC
The first 48 hours of its last wipes
Tue 13 OctMon 12 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 05:26 UTC15d ago
1
–
running
1
Mon 12 Oct, 18:56 UTC16d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In North America, according to its own listing, sits Rusty Cage, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.65:28035.
How dependable is Rusty Cage, and is it online at the moment?
At this moment, Rusty Cage is offline; the last time it was seen was 15 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 12 October 2026.
Which Rust version is Rusty Cage running?
The server Rusty Cage is on Rust network protocol 2634 and build 167584 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Rusty Cage reset?
Its tag sets the prediction, as the record holds too few of Rusty Cage's wipes to confirm its schedule. Expect the next wipe on Tuesday 3 November at 05:26 UTC. The world it runs now was created 15 days 16 hours. Wipes are scheduled weekly, according to its tags.
What happens on Rusty Cage when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does Rusty Cage hold in the rankings?
In North America, Rusty Cage is #1,548, and overall it is #15,336 on player hours over the last seven days, in the top 71% of all ranked servers.
How many players does Rusty Cage usually have?
It has been 15 days 5 hours since Rusty Cage was last seen, and it is offline right now.
Tags
What is meant by the tags on Rusty Cage?
The game's browser takes its cue from the tags Rusty Cage has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts10 (Group limit): A team can hold 10 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rusty Cage?
Rust Server Score lists that include Rusty Cage: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
How is Rusty Cage set up, and what rules does it keep?
You will find no gather rate in the name of Rusty Cage. The limit for a group is 10 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
Rusty Cage runs which map?
The game generates the procedural map on Rusty Cage at size 5,500 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Rusty Cage?
Enter client.connect 66.51.99.65:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You need Rust's premium status to get in.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,^q,ts10,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts10
Group limitA team can hold 10 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.