Working its way up from the back of the class: #15,478 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,214 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 84% in NA, and #388 of the duo servers (top 88%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see Blitz Rust listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 66.51.99.69:28010.
How dependable is Blitz Rust, and is it online at the moment?
The server is down: Blitz Rust is offline now, with the last sighting 36 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 17 September 2026, Rust Server Score saw it for the first time.
What Rust version is Blitz Rust on?
Rust network protocol 2633 and build 164530 on Linux is what Blitz Rust runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Blitz Rust reset?
The estimate for Blitz Rust's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 41 days 13 hours. Its tags list a monthly wipe schedule.
Player count
What position does Blitz Rust hold in the rankings?
Over the last seven days, Blitz Rust has #15,478 for player hours, in the top 70% of all ranked servers and #1,584 in North America. In the duo group, it ranks #388.
How many players does Blitz Rust usually have?
It has been 36 days 8 hours since Blitz Rust was last seen, and it is offline right now.
Tags
How should you read the tags on Blitz Rust?
The game's browser takes its cue from the tags Blitz Rust has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts2 (Group limit): No team may go above 2; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): The server browser lists it under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Blitz Rust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Blitz Rust: Duo servers, marked like a report, Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
Server rules
What settings and rules apply on Blitz Rust?
Nothing in the name of Blitz Rust states a gather rate. The cap on group size is 2 players (duo). survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Blitz Rust?
A procedural map of size 5,000 and seed 2345462, generated by the game, is what Blitz Rust runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Blitz Rust?
Enter client.connect 66.51.99.69:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^m,^v,NA,gmvanilla,cs164530,ts2,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts2
Group limitNo team may go above 2.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.