Skip to the page
Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 66.51.99.71:28005
Name of server

Iron Haven Medieval

RegisterPresentOnline
RegionNA
Address66.51.99.71:28005
Last checked1h ago
monthly wipes moddedcarbonpve
Launch Rust and join Website
Overall grade

Working towards

50 out of 100, the average of 6 subjects

On the class lists: D (47), with population over 48 hours and no performance mark.

Players now 3/ 75 4% full
7-day average2peak 5
Rank#2,584top 12% · #417 in NA
Last wipe16h agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 2/ 100 A quiet classroom so far: 2 of 75 on average. Plenty of space to grow.
Standingrank on player hours 88/ 100 Holds a respectable place: #2,584 on player hours.
Uptimehours on the list, last 48 88/ 100 Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours 63/ 100 Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 57/ 100 Moving up: up 369 places this week.

A term to build on. Strongest in standing (A−); wipes are the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
0123419:0003:0011:0020:0004:0017:00Wiped Wed 28 Oct, 02:13 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608019:0003:0011:0020:0004:0017:00Wiped Wed 28 Oct, 02:13 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  • 8d 0hThu 5 Nov, 19:00 UTCFW
  • 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:00 UTC5h ago – – running 2
Wed 28 Oct, 02:13 UTC16h ago – – – 0
Thu 1 Oct, 17:07 UTC FW27d ago 10 halved by day 9 26.4 days 6
Thu 1 Oct, 08:14 UTC27d ago 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC27d ago 10 – 0.4 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Server details

Which region is Iron Haven Medieval based in?

You'll see Iron Haven Medieval listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.71:28005.

How dependable is Iron Haven Medieval, and is it online at the moment?

You can join now: Iron Haven Medieval is online. About 2 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Is Iron Haven Medieval smooth to play on?

It averaged 38 server fps over the last 48 hours, with a low of 5. At its peak, it held 207,494 entities, including buildings, deployables and all else in the world. Up to 4,576 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is Iron Haven Medieval running?

The server Iron Haven Medieval is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does Iron Haven Medieval wipe, and how often?

Once a month, Iron Haven Medieval wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 16 hours have passed since this world was made. The tags show a monthly wipe schedule.

What happens on Iron Haven Medieval when wipe day arrives?

Recent wipes have peaked at 10 players on average. 9 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 9 in the wipes where it did not hold.

Player numbers

Where does Iron Haven Medieval place in the wider field of Rust servers?

Over the last seven days, Iron Haven Medieval has #2,584 for player hours, in the top 12% of all ranked servers and #417 in North America.

Is Iron Haven Medieval a busy server?

Right now, 3 players are on Iron Haven Medieval, which has 75 slots. It peaked at 5 and averaged 2 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 3 players.

Lists and filters

What do Iron Haven Medieval's tags stand for?

gmprimitive (Game mode): No guns here: bows, spears and melee only, in Primitive mode; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America are the tags Iron Haven Medieval publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does Iron Haven Medieval appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Iron Haven Medieval: Modded Rust servers, graded, Primitive Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on Iron Haven Medieval?

The name of Iron Haven Medieval gives no gather rate. The group limit stays at the game's default of 8 players. primitive is the mode here, bows, spears and melee instead of guns. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Iron Haven Medieval uses?

A procedural map of size 3,200 and seed 1337, generated by the game, is what Iron Haven Medieval runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.

Getting in

What is the way to join Iron Haven Medieval?

To connect, start Rust, press F1, and type client.connect 66.51.99.71:28005. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/h3mVNd4z3J.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode No guns here: bows, spears and melee only, in Primitive mode.
mp75
Max players The server holds 75 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.