On the class lists: D (47), with population over 48 hours and no performance mark.
Players now3/ 754% full
7-day average2peak 5
Rank#2,584top 12% · #417 in NA
Last wipe16h agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 75 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,584 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
63/ 100
C
Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 369 places this week.
A term to build on.
Strongest in standing (A−); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 9
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctThu 1 OctWed 30 Sep
Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 13:00 UTC5h ago
–
–
running
2
Wed 28 Oct, 02:13 UTC16h ago
–
–
–
0
Thu 1 Oct, 17:07 UTCFW27d ago
10
halved by day 9
26.4 days
6
Thu 1 Oct, 08:14 UTC27d ago
10
–
0.4 days
3
Wed 30 Sep, 21:31 UTC27d ago
10
–
0.4 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Quick answers
from the figures on this page
Server details
Which region is Iron Haven Medieval based in?
You'll see Iron Haven Medieval listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.71:28005.
How dependable is Iron Haven Medieval, and is it online at the moment?
You can join now: Iron Haven Medieval is online. About 2 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Iron Haven Medieval smooth to play on?
It averaged 38 server fps over the last 48 hours, with a low of 5. At its peak, it held 207,494 entities, including buildings, deployables and all else in the world. Up to 4,576 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Iron Haven Medieval running?
The server Iron Haven Medieval is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Iron Haven Medieval wipe, and how often?
Once a month, Iron Haven Medieval wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 16 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on Iron Haven Medieval when wipe day arrives?
Recent wipes have peaked at 10 players on average. 9 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 9 in the wipes where it did not hold.
Player numbers
Where does Iron Haven Medieval place in the wider field of Rust servers?
Over the last seven days, Iron Haven Medieval has #2,584 for player hours, in the top 12% of all ranked servers and #417 in North America.
Is Iron Haven Medieval a busy server?
Right now, 3 players are on Iron Haven Medieval, which has 75 slots. It peaked at 5 and averaged 2 players over the last seven days. The highest average in the last 48 hours came at 17:00 UTC, with 3 players.
Lists and filters
What do Iron Haven Medieval's tags stand for?
gmprimitive (Game mode): No guns here: bows, spears and melee only, in Primitive mode; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America are the tags Iron Haven Medieval publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Iron Haven Medieval appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Iron Haven Medieval: Modded Rust servers, graded, Primitive Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on Iron Haven Medieval?
The name of Iron Haven Medieval gives no gather rate. The group limit stays at the game's default of 8 players. primitive is the mode here, bows, spears and melee instead of guns. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Iron Haven Medieval uses?
A procedural map of size 3,200 and seed 1337, generated by the game, is what Iron Haven Medieval runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Iron Haven Medieval?
To connect, start Rust, press F1, and type client.connect 66.51.99.71:28005. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/h3mVNd4z3J.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8
Game
gmprimitive
Game modeNo guns here: bows, spears and melee only, in Primitive mode.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (A−); wipes are the one to work on (F).