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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 66.51.99.75:28035
Name of server

Dallas Rust Large | Biweekly

RegisterPresentOnline
RegionNA
Address66.51.99.75:28035
Last checked2h ago
biweekly wipes vanillaoxidepremium
Launch Rust and join Website
Overall grade

Not there yet

39 out of 100, the average of 6 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 3
Rank#4,130top 19% · #695 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 1hThu 29 Oct, 20:51 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 81/ 100 Holds a respectable place: #4,130 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 14/ 100 Needs to work on its frame rate: 8 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 45/ 100 Slipped a little: down 378 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:51 UTC, in 1d 1h. Its biweekly schedule tag · low confidence

usual gap14.1 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  • 1d 1hThu 29 Oct, 20:51 UTC
  • 7d 23hThu 5 Nov, 19:00 UTCFW
  • 15d 1hThu 12 Nov, 20:51 UTC
  • 29d 1hThu 26 Nov, 20:51 UTC
  • 35d 23hThu 3 Dec, 19:00 UTCFW
  • 43d 1hThu 10 Dec, 20:51 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:51 UTC12d ago 3 – running 0
Thu 1 Oct, 17:57 UTC FW27d ago 5 halved by day 5 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Medium
NA · groups of 12+ · biweekly · 103 on average
35 / 200
Rusty Moose |US Biweekly|
NA · groups of 12+ · biweekly · 73 on average
16 / 200
Rustoria.co - US Medium Premium
NA · groups of 12+ · biweekly · 44 on average
10 / 200
Gringers Solo Only | Noob Friendly Oct 22
NA · groups of 8+ · biweekly · 40 on average
29 / 100
Reddit.com/r/PlayRust - US Biweekly
NA · groups of 12+ · biweekly · 30 on average
17 / 200
Rustafied.com - US Medium - Large
NA · groups of 16+ · biweekly · 29 on average
4 / 100

Quick answers

from the figures on this page

Server details

In what location does Dallas Rust Large | Biweekly sit?

The NA tag on Dallas Rust Large | Biweekly puts it in North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 66.51.99.75:28035.

How dependable is Dallas Rust Large | Biweekly, and is it online at the moment?

The server is up: Dallas Rust Large | Biweekly is online now. According to its reported uptime, the last restart was about 5 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 20 September 2026.

Is Dallas Rust Large | Biweekly smooth to play on?

It averaged 8 server fps over the last 48 hours, with a low of 5. Up to 116,814 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,546 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does Dallas Rust Large | Biweekly sit?

You will find Dallas Rust Large | Biweekly on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Dallas Rust Large | Biweekly wipe its map?

The prediction follows its tag, because too few of Dallas Rust Large | Biweekly's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 20:51 UTC. 12 days 22 hours have passed since this world was made. Its tags give a wipe schedule of every two weeks.

What should you expect from wipe day on Dallas Rust Large | Biweekly?

Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 3 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.

Player count

What position does Dallas Rust Large | Biweekly hold in the rankings?

Over the last seven days, Dallas Rust Large | Biweekly has #4,130 for player hours, in the top 19% of all ranked servers and #695 in North America.

How many players does Dallas Rust Large | Biweekly usually have?

With 100 slots available, Dallas Rust Large | Biweekly currently has 0 players. Averaging 0 players over seven days, it peaked at 3. The busiest time in the last 48 hours was 02:00 UTC, with an average of 1 players.

Tags

What do Dallas Rust Large | Biweekly's tags stand for?

The game's browser takes its cue from the tags Dallas Rust Large | Biweekly has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): You will find it under North America in the browser; sc1 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does Dallas Rust Large | Biweekly appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Dallas Rust Large | Biweekly among them: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules and settings

Which rules does Dallas Rust Large | Biweekly enforce, and what are its settings?

You will find no gather rate in the name of Dallas Rust Large | Biweekly. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Dallas Rust Large | Biweekly?

A procedural map of size 4,200 and seed 1337, generated by the game, is what Dallas Rust Large | Biweekly runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Dallas Rust Large.

Connecting

How should you connect to Dallas Rust Large | Biweekly?

To connect, start Rust, press F1, and type client.connect 66.51.99.75:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in. You can find its website at https://discord.com/invite/4Hp3e9Hk7v.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,sc1,ts8,^o

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players 100 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly A wipe happens once a fortnight.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide Plugin framework: Oxide (uMod).

Region

NA
North America You will find it under North America in the browser.

Other

sc1
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.