Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 650 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
W···W··
W···W··
W··FW··
W···W··
W······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Monday 2 November, 20:06 UTC, in 4d 18h.
Its weekly schedule tag · low confidence
usual gap3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
4d 18hMon 2 Nov, 20:06 UTC
7d 17hThu 5 Nov, 19:00 UTCFW
11d 18hMon 9 Nov, 20:06 UTC
18d 18hMon 16 Nov, 20:06 UTC
25d 18hMon 23 Nov, 20:06 UTC
32d 18hMon 30 Nov, 20:06 UTC
35d 17hThu 3 Dec, 19:00 UTCFW
39d 18hMon 7 Dec, 20:06 UTC
The first 48 hours of its last wipes
Mon 12 OctFri 9 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 20:06 UTC16d ago
0
–
running
0
Fri 9 Oct, 20:06 UTC19d ago
0
–
3 days
0
Mon 5 Oct, 20:06 UTC23d ago
0
–
4 days
0
Fri 2 Oct, 20:07 UTC26d ago
0
–
3 days
0
Thu 1 Oct, 18:13 UTCFW27d ago
0
–
1.1 days
0
Mon 28 Sep, 20:06 UTC30d ago
0
–
2.9 days
0
Fri 25 Sep, 20:06 UTC33d ago
0
–
3 days
0
Mon 21 Sep, 20:06 UTC37d ago
0
–
4 days
0
Fri 18 Sep, 20:06 UTC40d ago
0
–
3 days
0
Mon 14 Sep, 20:07 UTC44d ago
0
–
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Renzo Rust - In Development?
The NA tag on Renzo Rust - In Development puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.76:28025 is the address to use.
Is Renzo Rust - In Development up, and how steady is its uptime?
You cannot join now: Renzo Rust - In Development is offline, last seen 15 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does Renzo Rust - In Development sit?
Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Renzo Rust - In Development reset?
Its tag sets the prediction, as the record holds too few of Renzo Rust - In Development's wipes to confirm its schedule. Expect the next wipe on Monday 2 November at 20:06 UTC. The world it runs now was created 16 days 5 hours. The tags carry a weekly wipe schedule.
What happens on Renzo Rust - In Development when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Renzo Rust - In Development place in the wider field of Rust servers?
Over the last seven days, Renzo Rust - In Development has #15,327 for player hours, in the top 71% of all ranked servers and #1,547 in North America.
How many players does Renzo Rust - In Development usually have?
It has been 15 days 7 hours since Renzo Rust - In Development was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on Renzo Rust - In Development?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser are the tags Renzo Rust - In Development publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Renzo Rust - In Development?
These Rust Server Score lists count Renzo Rust - In Development among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
What settings and rules apply on Renzo Rust - In Development?
The name of Renzo Rust - In Development gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Renzo Rust - In Development uses?
Renzo Rust - In Development runs a game-generated procedural map at size 2,500, seed 1826895022. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Renzo Rust - In Development?
To connect, start Rust, press F1, and type client.connect 66.51.99.76:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/u7StnUcXSR.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildThe game build is 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).