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Every Rust server graded on real, live numbers. 44,070 players on the roll · 11,698 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 66.51.99.76:28025
Name of server

Renzo Rust - In Development

RegisterAbsentOffline
RegionNA
Address66.51.99.76:28025
Last checked15d ago
weekly wipes moddedcarbon
Launch Rust and join Website
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,327top 71% · #1547 in NA
Last wipe16d agoweekly schedule
Next wipe4d 18hMon 2 Nov, 20:06 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 52/ 100 Moving up: up 650 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

10 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 4d 18h. Its weekly schedule tag · low confidence

usual gap3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 4d 18hMon 2 Nov, 20:06 UTC
  • 7d 17hThu 5 Nov, 19:00 UTCFW
  • 11d 18hMon 9 Nov, 20:06 UTC
  • 18d 18hMon 16 Nov, 20:06 UTC
  • 25d 18hMon 23 Nov, 20:06 UTC
  • 32d 18hMon 30 Nov, 20:06 UTC
  • 35d 17hThu 3 Dec, 19:00 UTCFW
  • 39d 18hMon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC16d ago 0 – running 0
Fri 9 Oct, 20:06 UTC19d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC26d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC30d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC33d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC37d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC40d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC44d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
17 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
38 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
38 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 200 on average
490 / 525
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
20 / 100

Quick answers

from the figures on this page

Server details

Where in the world is Renzo Rust - In Development?

The NA tag on Renzo Rust - In Development puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 66.51.99.76:28025 is the address to use.

Is Renzo Rust - In Development up, and how steady is its uptime?

You cannot join now: Renzo Rust - In Development is offline, last seen 15 days 7 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.

On what Rust version does Renzo Rust - In Development sit?

Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

On what schedule does Renzo Rust - In Development reset?

Its tag sets the prediction, as the record holds too few of Renzo Rust - In Development's wipes to confirm its schedule. Expect the next wipe on Monday 2 November at 20:06 UTC. The world it runs now was created 16 days 5 hours. The tags carry a weekly wipe schedule.

What happens on Renzo Rust - In Development when wipe day arrives?

The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.

Player count

Where does Renzo Rust - In Development place in the wider field of Rust servers?

Over the last seven days, Renzo Rust - In Development has #15,327 for player hours, in the top 71% of all ranked servers and #1,547 in North America.

How many players does Renzo Rust - In Development usually have?

It has been 15 days 7 hours since Renzo Rust - In Development was last seen, and it is offline right now.

Tags and filters

What is meant by the tags on Renzo Rust - In Development?

gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser are the tags Renzo Rust - In Development publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Renzo Rust - In Development?

These Rust Server Score lists count Renzo Rust - In Development among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Server rules

What settings and rules apply on Renzo Rust - In Development?

The name of Renzo Rust - In Development gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map Renzo Rust - In Development uses?

Renzo Rust - In Development runs a game-generated procedural map at size 2,500, seed 1826895022. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How should you connect to Renzo Rust - In Development?

To connect, start Rust, press F1, and type client.connect 66.51.99.76:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/u7StnUcXSR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp50
Max players Its slot count is 50.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America You will find it under North America in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.