On the class lists: D (54), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 3
Rank#5,959top 27% · #971 in NA
Last wipe26d agobiweekly schedule
Next wipe1d 1hFri 30 Oct, 00:56 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,959 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
19/ 100
F
Needs to work on its frame rate: 11 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 284 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 52% in NA, and #353 of the quad servers (top 43%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 00:56 UTC, in 1d 1h.
Its biweekly schedule tag · low confidence
wipe-day peak3players, last three wipes
Coming wipes
1d 1hFri 30 Oct, 00:56 UTC
7d 19hThu 5 Nov, 19:00 UTCFW
15d 1hFri 13 Nov, 00:56 UTC
29d 1hFri 27 Nov, 00:56 UTC
35d 19hThu 3 Dec, 19:00 UTCFW
43d 1hFri 11 Dec, 00:56 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 00:56 UTC26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust Server - Pinehosting.com sit?
You'll see Rust Server - Pinehosting.com listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.77:28040.
How reliable is Rust Server - Pinehosting.com, and is it up?
Right now, Rust Server - Pinehosting.com is online. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rust Server - Pinehosting.com run?
It averaged 11 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 104,417 entities. Memory use reached up to 2,545 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Rust Server - Pinehosting.com sit?
Rust network protocol 2635 and build 168909 on Linux is what Rust Server - Pinehosting.com runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Rust Server - Pinehosting.com wipe, and how often?
Too few wipes on Rust Server - Pinehosting.com are recorded to confirm the schedule, so its tag guides the prediction. Friday 30 October at 00:56 UTC is the date set for its next wipe. 26 days 22 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on Rust Server - Pinehosting.com?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 20 hours into the latest wipe.
Player numbers
Where does Rust Server - Pinehosting.com sit among Rust servers?
In North America, Rust Server - Pinehosting.com is #971, and overall it is #5,959 on player hours over the last seven days, in the top 27% of all ranked servers. In the quad group, it ranks #353.
How many players does Rust Server - Pinehosting.com usually have?
Rust Server - Pinehosting.com is showing 1 players right now, with 50 slots in total. It peaked at 3 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Tags
How should you read the tags on Rust Server - Pinehosting.com?
The game's browser takes its cue from the tags Rust Server - Pinehosting.com has set: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp50 (Max players): 50 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^s (Softcore): Facepunch's easier ruleset means part of your inventory survives your death; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Server - Pinehosting.com appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust Server - Pinehosting.com among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: Biweekly ^b, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Map and rules
Which rules does Rust Server - Pinehosting.com enforce, and what are its settings?
You will find no gather rate in the name of Rust Server - Pinehosting.com. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Rust Server - Pinehosting.com runs which map?
A procedural map of size 4,000 and seed 1, generated by the game, is what Rust Server - Pinehosting.com runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to Rust Server - Pinehosting.com?
Enter client.connect 66.51.99.77:28040 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^s,NA,^p,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp50
Max players50 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^s
SoftcoreFacepunch's easier ruleset means part of your inventory survives your death.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).