Working its way up from the back of the class: #15,579 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 5,336 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does xJermelz's v0.8 Seed Test sit?
xJermelz's v0.8 Seed Test leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 66.9.164.218:28115 is the address to use.
Is xJermelz's v0.8 Seed Test up, and how steady is its uptime?
You cannot join now: xJermelz's v0.8 Seed Test is offline, last seen 31 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 27 September 2026.
On what Rust version does xJermelz's v0.8 Seed Test sit?
Rust network protocol 2633 and build 165217 on Windows is what xJermelz's v0.8 Seed Test runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does xJermelz's v0.8 Seed Test wipe its map?
There are too few wipes on record for xJermelz's v0.8 Seed Test to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 32 days 7 hours.
Player count
Where does xJermelz's v0.8 Seed Test sit among Rust servers?
In the top 65% of all ranked servers, xJermelz's v0.8 Seed Test sits at #15,579 for player hours over the last seven days.
Is xJermelz's v0.8 Seed Test a busy server?
It has been 31 days 4 hours since xJermelz's v0.8 Seed Test was last seen, and it is offline right now.
Tags
What do xJermelz's v0.8 Seed Test's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): Its slot count is 5; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags xJermelz's v0.8 Seed Test publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does xJermelz's v0.8 Seed Test appear in the Rust Server Score lists and filters?
Rust Server Score lists that include xJermelz's v0.8 Seed Test: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does xJermelz's v0.8 Seed Test enforce, and what are its settings?
You will find no gather rate in the name of xJermelz's v0.8 Seed Test. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
xJermelz's v0.8 Seed Test runs which map?
A procedural map, generated by the game, is what xJermelz's v0.8 Seed Test runs.
Connecting
How do you get onto xJermelz's v0.8 Seed Test?
To connect, start Rust, press F1, and type client.connect 66.9.164.218:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp5
Max playersIts slot count is 5.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.