On the class lists: F (37), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#9,535top 43%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,535 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
64/ 100
C
Slows down under load at times: 38 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 3,690 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Mon 19 OctTue 6 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 00:40 UTC10d ago
2
–
running
0
Tue 6 Oct, 20:46 UTC22d ago
5
halved by day 1
12.2 days
0
Tue 6 Oct, 13:09 UTC22d ago
5
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Ironwood Refuge PVE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 67.210.97.252:27044 is the address to use.
Is Ironwood Refuge PVE up, and how steady is its uptime?
The server is up: Ironwood Refuge PVE is online now. The uptime it reports puts the last restart at about 4 days 18 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 6 October 2026.
How well does Ironwood Refuge PVE run?
It averaged 38 server fps over the last 48 hours, with a low of 27. At its peak, it held 145,864 entities, including buildings, deployables and all else in the world. At its highest, it used 5,756 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Ironwood Refuge PVE sit?
Rust network protocol 2635 and build 167781 on Linux is what Ironwood Refuge PVE runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Ironwood Refuge PVE wipe, and how often?
There is no next wipe to predict on Ironwood Refuge PVE, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 10 days 12 hours.
What should you expect from wipe day on Ironwood Refuge PVE?
Across its recent wipes, the busiest moments averaged 4 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
What position does Ironwood Refuge PVE hold in the rankings?
Over the last seven days, Ironwood Refuge PVE has #9,535 for player hours, in the top 43% of all ranked servers.
How many players does Ironwood Refuge PVE usually have?
With 50 slots available, Ironwood Refuge PVE currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on Ironwood Refuge PVE?
The game's browser takes its cue from the tags Ironwood Refuge PVE has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Ironwood Refuge PVE?
Rust Server Score lists that include Ironwood Refuge PVE: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Ironwood Refuge PVE enforce, and what are its settings?
You will find no gather rate in the name of Ironwood Refuge PVE. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Ironwood Refuge PVE?
Ironwood Refuge PVE runs a game-generated procedural map at size 5,000, seed 1492185930. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Ironwood Refuge PVE?
To connect, start Rust, press F1, and type client.connect 67.210.97.252:27044. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).