On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 120% full
7-day average1peak 4
Rank#3,984top 18%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 1 of 12 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,984 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 187 server fps on average.
Wipeskeeping the crowd after a wipe
20/ 100
F
Needs to keep more players after wipe day: 20% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 112 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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·W····W
···F···
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·W····W
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap5.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes
crowd held20%else halves by day 4
The first 48 hours of its last wipes
Sun 25 OctSun 18 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 16:53 UTC3d ago
4
–
running
0
Sun 18 Oct, 20:59 UTC10d ago
4
halved by day 5
6.8 days
0
Tue 13 Oct, 23:44 UTC15d ago
4
halved by day 3
4.9 days
0
Thu 1 Oct, 21:49 UTCFW27d ago
3
halved by day 5
12.1 days
0
Sun 27 Sep, 23:22 UTC31d ago
4
✓ held half
3.9 days
0
Tue 22 Sep, 15:24 UTC36d ago
4
halved by day 2
5.3 days
0
Tue 15 Sep, 23:18 UTC43d ago
8
halved by day 2
6.7 days
0
Tue 15 Sep, 16:08 UTC43d ago
8
–
0.3 days
0
Tue 15 Sep, 04:00 UTC43d ago
8
–
0.5 days
1
Sun 13 Sep, 23:03 UTC45d ago
5
–
1.2 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for SurvivalLand. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 67.222.128.82:7077.
Is SurvivalLand up, and how steady is its uptime?
Right now, SurvivalLand is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 141 of 168 hours over the last 7 full days, which is 84% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is SurvivalLand smooth to play on?
The average over the last 48 hours was 187 server fps, and it never went below 136. Buildings, deployables and everything else in the world added up to as many as 49,662 entities. At its highest, it used 3,491 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does SurvivalLand sit?
The server SurvivalLand is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does SurvivalLand wipe, and how often?
No next wipe can be predicted for SurvivalLand, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 3 days 10 hours.
What should you expect from wipe day on SurvivalLand?
Across its recent wipes, the busiest moments averaged 4 players. 9 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 20% of its recent wipes. In the other wipes it slipped under half by day 4.
Player count
Where does SurvivalLand place in the wider field of Rust servers?
Over the last seven days, SurvivalLand has #3,984 for player hours, in the top 18% of all ranked servers.
How many players does SurvivalLand usually have?
Right now, 0 players are on SurvivalLand, which has 12 slots. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 04:00 UTC, with 3 players.
Lists and filters
What do SurvivalLand's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp12 (Max players): Its slot count is 12; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags SurvivalLand publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show SurvivalLand?
Rust Server Score lists that include SurvivalLand: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which rules does SurvivalLand enforce, and what are its settings?
Nothing in the name of SurvivalLand states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map SurvivalLand uses?
A procedural map of size 3,000 and seed 487367700, generated by the game, is what SurvivalLand runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to SurvivalLand?
Enter client.connect 67.222.128.82:7077 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp12
Max playersIts slot count is 12.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).