Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 360 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 3x DSG Rust | Plane Crash | HeliRefuel Events sit?
You'll find no region listed by 3x DSG Rust | Plane Crash | HeliRefuel Events. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 67.6.71.53:28015.
Is 3x DSG Rust | Plane Crash | HeliRefuel Events up, and how steady is its uptime?
The server is down: 3x DSG Rust | Plane Crash | HeliRefuel Events is offline now, with the last sighting 38 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does 3x DSG Rust | Plane Crash | HeliRefuel Events sit?
Rust network protocol 2633 and build 164530 on Linux is what 3x DSG Rust | Plane Crash | HeliRefuel Events runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does 3x DSG Rust | Plane Crash | HeliRefuel Events wipe, and how often?
3x DSG Rust | Plane Crash | HeliRefuel Events has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 53 days 10 hours have passed since this world was made.
Player count
Where does 3x DSG Rust | Plane Crash | HeliRefuel Events sit among Rust servers?
Over the last seven days, 3x DSG Rust | Plane Crash | HeliRefuel Events has #15,490 for player hours, in the top 70% of all ranked servers.
What does the population on 3x DSG Rust | Plane Crash | HeliRefuel Events look like?
It has been 38 days 19 hours since 3x DSG Rust | Plane Crash | HeliRefuel Events was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on 3x DSG Rust | Plane Crash | HeliRefuel Events?
The game's browser takes its cue from the tags 3x DSG Rust | Plane Crash | HeliRefuel Events has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 3x DSG Rust | Plane Crash | HeliRefuel Events appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 3x DSG Rust | Plane Crash | HeliRefuel Events: 3x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.
Rules and settings
How is 3x DSG Rust | Plane Crash | HeliRefuel Events set up, and what rules does it keep?
The name of 3x DSG Rust | Plane Crash | HeliRefuel Events points to a 3x gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 3x DSG Rust | Plane Crash | HeliRefuel Events uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what 3x DSG Rust | Plane Crash | HeliRefuel Events runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto 3x DSG Rust | Plane Crash | HeliRefuel Events?
To connect, start Rust, press F1, and type client.connect 67.6.71.53:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).