On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 80% full
7-day average0peak –
Rank#15,383top 70%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 205 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 153 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is TFI Rust Server | Powered by AMP based in?
No region is published for TFI Rust Server | Powered by AMP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 68.53.169.83:28015.
How reliable is TFI Rust Server | Powered by AMP, and is it up?
The server is down: TFI Rust Server | Powered by AMP is offline now, with the last sighting 3 hours ago. About 4 minutes ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 6 full days, 144 of 144 hours. It was first seen by Rust Server Score on 20 October 2026.
Is TFI Rust Server | Powered by AMP smooth to play on?
It averaged 205 server fps over the last 48 hours, with a low of 159. At its peak, it held 120,487 entities, including buildings, deployables and all else in the world. At its highest, it used 3,613 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is TFI Rust Server | Powered by AMP running?
The server TFI Rust Server | Powered by AMP is on Rust network protocol 2635 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does TFI Rust Server | Powered by AMP wipe, and how often?
The record holds too few of TFI Rust Server | Powered by AMP's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 7 days 19 hours.
Population
Where does TFI Rust Server | Powered by AMP sit among Rust servers?
Over the last seven days, TFI Rust Server | Powered by AMP has #15,383 for player hours, in the top 70% of all ranked servers.
What does the population on TFI Rust Server | Powered by AMP look like?
It has been 3 hours since TFI Rust Server | Powered by AMP was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on TFI Rust Server | Powered by AMP?
You'll see TFI Rust Server | Powered by AMP tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature TFI Rust Server | Powered by AMP?
These Rust Server Score lists count TFI Rust Server | Powered by AMP among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does TFI Rust Server | Powered by AMP enforce, and what are its settings?
You will find no gather rate in the name of TFI Rust Server | Powered by AMP. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map TFI Rust Server | Powered by AMP uses?
A procedural map of size 4,500 and seed 152643052, generated by the game, is what TFI Rust Server | Powered by AMP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join TFI Rust Server | Powered by AMP?
To connect, start Rust, press F1, and type client.connect 68.53.169.83:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp8
Max playersThe server holds 8 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).