On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 640% full
7-day average0peak 4
Rank#6,677top 30% · #1052 in NA
Last wipe12d agobiweekly schedule
Next wipe8d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 64 on average. Plenty of space to grow.
Standingrank on player hours
70/ 100
B−
Holds a respectable place: #6,677 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 234 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 2,125 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
8d 6hThu 5 Nov, 19:00 UTCFW
15d 5hThu 12 Nov, 18:02 UTC
36d 6hThu 3 Dec, 19:00 UTCFW
43d 5hThu 10 Dec, 18:02 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:02 UTC12d ago
1
–
running
0
Thu 1 Oct, 18:03 UTCFW26d ago
1
halved by day 1
14 days
0
Thu 17 Sep, 18:02 UTC40d ago
2
halved by day 3
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?
You'll see Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 69.10.49.122:28069.
Is Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly up, and how steady is its uptime?
You can join now: Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly is online. According to its reported uptime, the last restart was about 19 minutes ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly smooth to play on?
It never fell below 223 server fps in the last 48 hours, averaging 234. At its peak, it held 49,989 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,612 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly on?
You will find Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly wipe its map?
Wipes come every 4 weeks on Thursday at 18:02 UTC on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 12 days 18 hours. Its tags give a wipe schedule of every two weeks.
What happens on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly when wipe day arrives?
Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly sit among Rust servers?
Over the last seven days, Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly has #6,677 for player hours, in the top 30% of all ranked servers and #1,052 in North America.
Is Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly a busy server?
Right now, 0 players are on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly, which has 64 slots. It peaked at 4 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 0 players.
Lists and filters
How should you read the tags on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?
You'll see Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly tagged with gmvanilla (Game mode): This is vanilla survival; mp64 (Max players): The server holds 64 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?
These Rust Server Score lists count Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly among them: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly enforce, and what are its settings?
Nothing in the name of Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. Carbon plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly runs which map?
The game generates the procedural map on Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly at size 2,950 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How do you get onto Rust 2K | Solo Duo Trio Quad | Vanilla Biweekly?
Enter client.connect 69.10.49.122:28069 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/8D4tSfbv88.
Server tags
what each one means
Published asmp64,ptrak,$r?,v2635,^y,^b,^v,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp64
Max playersThe server holds 64 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).