Working its way up from the back of the class: #15,841 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 150 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Montreal Custom Small Monthly based in?
You'll see Montreal Custom Small Monthly listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 69.159.180.126:28015.
Is Montreal Custom Small Monthly up, and how steady is its uptime?
The server is down: Montreal Custom Small Monthly is offline now, with the last sighting 18 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 20 September 2026.
On what Rust version does Montreal Custom Small Monthly sit?
The server Montreal Custom Small Monthly is on Rust network protocol 2631 and build 156658 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Montreal Custom Small Monthly wipe its map?
The next wipe on Montreal Custom Small Monthly is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 116 days 16 hours have passed since this world was made. Its tags list a monthly wipe schedule.
Population
Where does Montreal Custom Small Monthly sit among Rust servers?
Over the last seven days, Montreal Custom Small Monthly has #15,841 for player hours, in the top 72% of all ranked servers and #1,563 in North America.
What does the population on Montreal Custom Small Monthly look like?
It has been 18 days 15 hours since Montreal Custom Small Monthly was last seen, and it is offline right now.
Tags
How should you read the tags on Montreal Custom Small Monthly?
The game's browser takes its cue from the tags Montreal Custom Small Monthly has set: gmvanilla (Game mode): You play vanilla survival here; mp42 (Max players): 42 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2631 (Protocol): To get in, your game needs to be on the same version: the protocol is 2631; cs156658 (Build): This runs on build 156658; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser; sc1 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Montreal Custom Small Monthly appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Montreal Custom Small Monthly among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is Montreal Custom Small Monthly set up, and what rules does it keep?
You will find no gather rate in the name of Montreal Custom Small Monthly. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Rust's premium status is required to join. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Montreal Custom Small Monthly?
Montreal Custom Small Monthly runs a game-generated procedural map at size 3,500, seed 1351116410. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Montreal Custom Small Monthly?
Enter client.connect 69.159.180.126:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join.
Server tags
what each one means
Published asmp42,ptrak,$r?,v2631,^m,NA,^q,gmvanilla,cs156658,^q,sc1,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp42
Max players42 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2631
ProtocolTo get in, your game needs to be on the same version: the protocol is 2631.
cs156658
BuildThis runs on build 156658.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Other
sc1
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).