On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,351top 69%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 226 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 25 Sep, 20:33 UTC33d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does AfterShock Staging Server sit?
No region is published for AfterShock Staging Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 69.30.244.181:28015.
How dependable is AfterShock Staging Server, and is it online at the moment?
The server is up: AfterShock Staging Server is online now. The uptime it reports puts the last restart at about 14 days 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does AfterShock Staging Server perform well?
The average over the last 48 hours was 52 server fps, and it never went below 29. At its peak, it held 202,000 entities, including buildings, deployables and all else in the world. At its highest, it used 8,267 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is AfterShock Staging Server running?
You will find AfterShock Staging Server on Rust network protocol 2635 and build 167904, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does AfterShock Staging Server wipe, and how often?
There are too few wipes on record for AfterShock Staging Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 33 days 8 hours.
What happens on AfterShock Staging Server when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 31 hours after it began.
Player count
What position does AfterShock Staging Server hold in the rankings?
Over the last seven days, AfterShock Staging Server has #15,351 for player hours, in the top 69% of all ranked servers.
How many players does AfterShock Staging Server usually have?
With 40 slots available, AfterShock Staging Server currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What is meant by the tags on AfterShock Staging Server?
gmvanilla (Game mode): You play vanilla survival here; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs167904 (Build): The game build is 167904; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags AfterShock Staging Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show AfterShock Staging Server?
These Rust Server Score lists count AfterShock Staging Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which rules does AfterShock Staging Server enforce, and what are its settings?
Nothing in the name of AfterShock Staging Server states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
AfterShock Staging Server runs which map?
A procedural map of size 6,000 and seed 2147483647, generated by the game, is what AfterShock Staging Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join AfterShock Staging Server?
To connect, start Rust, press F1, and type client.connect 69.30.244.181:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://aftershockrust.com.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp40
Max playersIts slot count is 40.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs167904
BuildThe game build is 167904.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).