On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 30% full
7-day average0peak –
Rank#15,353top 69%
Last wipe152d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,353 on player hours.
Uptimehours on the list, last 48
27/ 100
F
Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 216 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 228 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
CrustyCentral leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 69.41.183.55:28015.
Is CrustyCentral up, and how steady is its uptime?
The server is down: CrustyCentral is offline now, with the last sighting 12 hours ago. According to its reported uptime, the last restart was about 5 hours ago. It was up 27% of the time over the last 7 full days, 45 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does CrustyCentral perform well?
The average over the last 48 hours was 216 server fps, and it never went below 1. At its peak, it held 37,808 entities, including buildings, deployables and all else in the world. At its highest, it used 1,590 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is CrustyCentral on?
You will find CrustyCentral on Rust network protocol 2625 and build 152489, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does CrustyCentral wipe its map?
There are too few wipes on record for CrustyCentral to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 152 days 10 hours.
Player numbers
Where does CrustyCentral place in the wider field of Rust servers?
In the top 69% of all ranked servers, CrustyCentral sits at #15,353 for player hours over the last seven days.
Is CrustyCentral a busy server?
The last sighting of CrustyCentral was 12 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on CrustyCentral?
gmrust (Game mode): Rust survival, played by the standard rules; mp3 (Max players): Its slot count is 3; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2625 (Protocol): To get in, your game needs to be on the same version: the protocol is 2625; cs152489 (Build): The game build is 152489; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags CrustyCentral publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature CrustyCentral?
These Rust Server Score lists count CrustyCentral among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is CrustyCentral set up, and what rules does it keep?
You will find no gather rate in the name of CrustyCentral. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on CrustyCentral?
CrustyCentral runs a game-generated procedural map at size 2,750, seed 889732417. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join CrustyCentral?
To connect, start Rust, press F1, and type client.connect 69.41.183.55:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2625,gmrust,cs152489,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp3
Max playersIts slot count is 3.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2625
ProtocolTo get in, your game needs to be on the same version: the protocol is 2625.
cs152489
BuildThe game build is 152489.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).