Skip to the page
Every Rust server graded on real, live numbers. 90,153 players on the roll · 11,869 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 70.173.255.80:25010
Name of server

4SG 1-Grid Madness 10X

RegisterPresentOnline
RegionNA
Address70.173.255.80:25010
Last checked8m ago
10x weekly wipes moddedoxide
Launch Rust and join Website
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,191top 68% · #1485 in NA
Last wipe27d agoweekly schedule
Next wipe3hThu 29 Oct, 18:30 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 32/ 100 Working its way up from the back of the class: #15,191 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 398 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:30 UTC, in 3h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 3hThu 29 Oct, 18:30 UTC
  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 14d 3hThu 12 Nov, 18:30 UTC
  • 21d 3hThu 19 Nov, 18:30 UTC
  • 28d 3hThu 26 Nov, 18:30 UTC
  • 35d 3hThu 3 Dec, 19:00 UTCFW
  • 42d 3hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 180 on average
97 / 200
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 180 on average
136 / 150
Vitality - US 10x | No BPs | Kits | Shop
NA · groups of 32+ · 10x · weekly · 64 on average
34 / 50
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X
NA · groups of 100+ · 10x · weekly · 7 on average
8 / 100
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events
NA · groups of 20+ · 10x · weekly · 3 on average
3 / 125
RAMPAGE 10X | WEEKLY WIPES
NA · groups of 10+ · 10x · weekly · 3 on average
1 / 50

Quick answers

from the figures on this page

Server facts

Which region is 4SG 1-Grid Madness 10X based in?

You'll see 4SG 1-Grid Madness 10X listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 70.173.255.80:25010 is the address to use.

How dependable is 4SG 1-Grid Madness 10X, and is it online at the moment?

You can join now: 4SG 1-Grid Madness 10X is online. According to its reported uptime, the last restart was about 5 days 20 hours ago. It was up 76% of the time over the last 7 full days, 128 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is 4SG 1-Grid Madness 10X smooth to play on?

It never fell below 232 server fps in the last 48 hours, averaging 238. Buildings, deployables and everything else in the world added up to as many as 49,740 entities. Memory use reached up to 3,116 MB. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is 4SG 1-Grid Madness 10X running?

The server 4SG 1-Grid Madness 10X is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

When does 4SG 1-Grid Madness 10X wipe, and how often?

The prediction follows its tag, because too few of 4SG 1-Grid Madness 10X's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 18:30 UTC. The world it runs now was created 27 days 20 hours. The tags carry a weekly wipe schedule.

What should you expect from wipe day on 4SG 1-Grid Madness 10X?

Across its recent wipes, the busiest moments averaged 1 players. 36 hours after the latest wipe began, the crowd hit its peak.

Player count

What position does 4SG 1-Grid Madness 10X hold in the rankings?

Over the last seven days, 4SG 1-Grid Madness 10X has #15,191 for player hours, in the top 68% of all ranked servers and #1,485 in North America.

How many players does 4SG 1-Grid Madness 10X usually have?

4SG 1-Grid Madness 10X is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days.

Tags

What do 4SG 1-Grid Madness 10X's tags stand for?

The game's browser takes its cue from the tags 4SG 1-Grid Madness 10X has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature 4SG 1-Grid Madness 10X?

These Rust Server Score lists count 4SG 1-Grid Madness 10X among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Server rules

How is 4SG 1-Grid Madness 10X set up, and what rules does it keep?

The name of 4SG 1-Grid Madness 10X points to a 10x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

4SG 1-Grid Madness 10X runs which map?

A procedural map of size 2,500 and seed 1337, generated by the game, is what 4SG 1-Grid Madness 10X runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.

Getting in

How do you get onto 4SG 1-Grid Madness 10X?

Enter client.connect 70.173.255.80:25010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/4sg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Wipe schedule

^w
Weekly A wipe happens every week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.