On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#15,191top 68% · #1485 in NA
Last wipe27d agoweekly schedule
Next wipe3hThu 29 Oct, 18:30 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,191 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 238 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 398 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:30 UTC, in 3h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
3hThu 29 Oct, 18:30 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
14d 3hThu 12 Nov, 18:30 UTC
21d 3hThu 19 Nov, 18:30 UTC
28d 3hThu 26 Nov, 18:30 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
42d 3hThu 10 Dec, 18:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:30 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see 4SG 1-Grid Madness 10X listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 70.173.255.80:25010 is the address to use.
How dependable is 4SG 1-Grid Madness 10X, and is it online at the moment?
You can join now: 4SG 1-Grid Madness 10X is online. According to its reported uptime, the last restart was about 5 days 20 hours ago. It was up 76% of the time over the last 7 full days, 128 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is 4SG 1-Grid Madness 10X smooth to play on?
It never fell below 232 server fps in the last 48 hours, averaging 238. Buildings, deployables and everything else in the world added up to as many as 49,740 entities. Memory use reached up to 3,116 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is 4SG 1-Grid Madness 10X running?
The server 4SG 1-Grid Madness 10X is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does 4SG 1-Grid Madness 10X wipe, and how often?
The prediction follows its tag, because too few of 4SG 1-Grid Madness 10X's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 18:30 UTC. The world it runs now was created 27 days 20 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on 4SG 1-Grid Madness 10X?
Across its recent wipes, the busiest moments averaged 1 players. 36 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does 4SG 1-Grid Madness 10X hold in the rankings?
Over the last seven days, 4SG 1-Grid Madness 10X has #15,191 for player hours, in the top 68% of all ranked servers and #1,485 in North America.
How many players does 4SG 1-Grid Madness 10X usually have?
4SG 1-Grid Madness 10X is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What do 4SG 1-Grid Madness 10X's tags stand for?
The game's browser takes its cue from the tags 4SG 1-Grid Madness 10X has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature 4SG 1-Grid Madness 10X?
These Rust Server Score lists count 4SG 1-Grid Madness 10X among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Server rules
How is 4SG 1-Grid Madness 10X set up, and what rules does it keep?
The name of 4SG 1-Grid Madness 10X points to a 10x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
4SG 1-Grid Madness 10X runs which map?
A procedural map of size 2,500 and seed 1337, generated by the game, is what 4SG 1-Grid Madness 10X runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How do you get onto 4SG 1-Grid Madness 10X?
Enter client.connect 70.173.255.80:25010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/4sg.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).