On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now1/ 1100% full
7-day average1peak 1
Rank#10,816top 49%
Last wipe32m agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
70/ 100
B−
Draws a healthy crowd: 1 of 1 on average.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,816 on player hours.
Uptimehours on the list, last 48
2/ 100
F
Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 715 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (B); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
PlayersWipe
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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·W·WW··
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···F··W
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··WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held75%else halves by day 2
The first 48 hours of its last wipes
Sun 4 OctThu 1 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 13:18 UTC36m ago
–
–
running
1
Wed 28 Oct, 18:41 UTC19h ago
–
–
–
1
Sun 4 Oct, 20:27 UTC24d ago
2
–
–
0
Thu 1 Oct, 18:10 UTCFW27d ago
2
✓ held half
3.1 days
2
Fri 25 Sep, 13:27 UTC34d ago
2
✓ held half
6.2 days
1
Fri 18 Sep, 20:26 UTC40d ago
2
halved by day 2
6.7 days
1
Thu 17 Sep, 22:07 UTC41d ago
2
–
0.9 days
1
Thu 17 Sep, 14:38 UTC41d ago
2
–
0.3 days
0
Tue 15 Sep, 21:54 UTC43d ago
2
–
1.7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for prv. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 70.177.109.60:28012 is the address to use.
How dependable is prv, and is it online at the moment?
The server is up: prv is online now. For the last 7 full days, it was up 4 of 168 hours, or 2% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is prv running?
The server prv is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does prv reset?
There is no next wipe to predict on prv, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 32 minutes.
What happens on prv when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 75% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does prv sit among Rust servers?
Over the last seven days, prv has #10,816 for player hours, in the top 49% of all ranked servers.
What does the population on prv look like?
Right now, 1 players are on prv, which has 1 slots. Averaging 1 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 12:00 UTC, with 1 players.
Tags and filters
How should you read the tags on prv?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): 1 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags prv publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show prv?
Rust Server Score lists that include prv: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
What settings and rules apply on prv?
You will find no gather rate in the name of prv. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map prv uses?
The game generates the procedural map on prv at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to prv?
Enter client.connect 70.177.109.60:28012 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Right now it is full, so you can expect a queue.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max players1 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (B); uptime is the one to work on (F).