On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,284top 69%
Last wipe3h agoweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,284 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 115 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 105 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
6d 17hThu 5 Nov, 19:00 UTCFW
13d 20hThu 12 Nov, 22:07 UTC
20d 20hThu 19 Nov, 22:07 UTC
27d 20hThu 26 Nov, 22:07 UTC
34d 17hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 22:07 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 22:07 UTC3h ago
–
–
running
0
Thu 22 Oct, 22:06 UTC7d ago
0
–
7 days
0
Thu 15 Oct, 22:07 UTC14d ago
0
–
7 days
0
Thu 8 Oct, 22:09 UTC21d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Naliwajka.com - US Weekly sit?
No region tag appears for Naliwajka.com - US Weekly, but the name suggests North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 70.228.120.218:28015 is the address to use.
How dependable is Naliwajka.com - US Weekly, and is it online at the moment?
The server is up: Naliwajka.com - US Weekly is online now. About 1 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 2 October 2026.
Is Naliwajka.com - US Weekly smooth to play on?
The average over the last 48 hours was 115 server fps, and it never went below 62. Up to 47,466 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,553 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Naliwajka.com - US Weekly running?
The server Naliwajka.com - US Weekly is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Naliwajka.com - US Weekly wipe, and how often?
Wipes come every Thursday at 22:07 UTC on Naliwajka.com - US Weekly. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 3 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on Naliwajka.com - US Weekly?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Naliwajka.com - US Weekly sit among Rust servers?
Over the last seven days, Naliwajka.com - US Weekly has #15,284 for player hours, in the top 69% of all ranked servers.
Is Naliwajka.com - US Weekly a busy server?
Right now, 0 players are on Naliwajka.com - US Weekly, which has 20 slots. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on Naliwajka.com - US Weekly?
The game's browser takes its cue from the tags Naliwajka.com - US Weekly has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Naliwajka.com - US Weekly?
These Rust Server Score lists count Naliwajka.com - US Weekly among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Rules and settings
How is Naliwajka.com - US Weekly set up, and what rules does it keep?
You will find no gather rate in the name of Naliwajka.com - US Weekly. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Naliwajka.com - US Weekly runs which map?
The game generates the procedural map on Naliwajka.com - US Weekly at size 3,000 with seed 2115383736. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Naliwajka.com - US Weekly?
Enter client.connect 70.228.120.218:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.naliwajka.com/game/.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).